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Born 1960 in Vienna. Austrian composer, improviser and performer. He studied composition with Friedrich Cerha and musicology in Vienna. Besides writing experimental instrumental music, he performs on his own electronic instrument m@ze°2, develops software environments for computer-aided composition and creates generative sound and video environments. Since 2007 professor of composition for electro-acoustic and experimental music at the University of Music in Vienna. Karlheinz Essl performs o ...
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neue musik leben

Irene Kurka

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Monatlich+
 
Zeitgenössische Musik ist stets aktuell und facettenreich. Als innovativer Bestandteil der Musikwelt nimmt neue Musik einen wichtigen Platz ein. Die Sopranistin Irene Kurka gibt in diesem Podcast ihre über Jahre gewonnene Expertise weiter. Sie erklärt, wie die verschiedenen neuen Spieltechniken, Musikstile und Kompositionstechniken zusammenhängen und funktionieren und welche großartigen Möglichkeiten sie bieten. Irene Kurka zeigt anhand von Analysen, Tipps und Interviews mit erfolgreichen un ...
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It's Out mit Faye Montana

Faye Montana, (c) Podcast Network by Sony Music

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Wöchentlich
 
Neue Tracks, hotter Tea und ganz viel Faye! Jeden Dienstag stellt euch Faye Montana in It's Out neue Musik vor und erzählt, was in der Popculture so los ist. Donnerstags interviewt sie Gäste. Die Musik aus dem Podcast gibts es in unserer Playlist auf Spotify: https://open.spotify.com/playlist/2fb5qMG9D9WdFw1R01xfHu?si=40e70d789d3340d9&nd=1 Hosted on Julep Hosting https://www.julep.de/hosting/
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SOUL UNLIMITED Radioshow

Martin Hagenbuch

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SOUL UNLIMITED, die wöchentliche Radioshow beim Freien Radio Wüste Welle Tübingen / Reutlingen: Musik mit Soul, rund um den Globus. Der Schwerpunkt liegt sowohl bei Rare Grooves aus Soul, Funk & Jazz, als auch bei Musik aus Afrika, Lateinamerika und der Karibik. Altes und Neues im Mix, sowohl analoge als auch elektronische Sounds sind im Programm, vorzugsweise auf Vinyl. Hier steht nicht das Populäre im Fokus, sondern das Besondere und Unkonventionelle, rare und unbekannte musikalische Perle ...
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Sounds!

Schweizer Radio und Fernsehen (SRF)

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Täglich
 
Neue Musik entdecken, täglich mit SRF 3: Die «Sounds!»-Crew mit Lea Inderbitzin, Andi Rohrer und Luca Bruno präsentiert das volle Programm in Sachen Indie, Pop, Electronica, Hip-Hop, Dubstep, Global Beats, Folk, Rock und Punk. Der SRF 3-Musikabend pflegt den Umgang mit fliessenden Grenzen: der vollumfassende Service Musique. Jeden Montag von 21 bis 23 Uhr, und von Dienstag bis Freitag von 20 bis 23 Uhr. Und natürlich jederzeit im «Sounds!»-Podcast.
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SRF 3 punkt CH

Schweizer Radio und Fernsehen (SRF)

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Hana Gadze, Anna Zöllig und Céline Werdelis legen euch neue Schweizer Musik ans Herz und ins Ohr. Immer von Montag bis Freitag. Zwischen 19 und 20 Uhr. SRF 3 liebt Schweizer Musik. Rund 40 Prozent aller Songs, die im Programm von Radio SRF 3 gespielt werden, kommen von Schweizer Künstlerinnen und Künstlern. Auch junge, noch unbekannte Bands finden bei uns eine Plattform – beispielsweise im Rahmen der «Best Talent»-Reihe, in der Talente wie Lo & Leduc, Steff la Cheffe oder Dabu Fantastic gefö ...
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Sein Motto: Musik muss Spaß machen, Leute bewegen, ein Lächeln ins Gesicht der feiernden Meute zaubern können. Aber vor Allem ist eines wichtig: "Liebe zur Musik" Nach diesem Motto lebt und feiert er!!! Mohers Daring treibt sein Publikum durch seine Präsenz hinter dem Mixer an und feiert mit der Crowd ordentlich mit. Erlebt ihn selbst und feiert mit ihm. Rock on!!!
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Electronic Beats Weekly

Telekom Electronic Beats

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Every week, Electronic Beats hosts Juba, Kikelomo and 0tt0 Kent dissect what everyone is talking about in electronic music and club culture. From new releases, to the big headlines we didn’t have on our bingo card, to the hypes shaping our social media feeds right now – expect background info, plenty of hot takes and special guests from the universe of forward-thinking beats and dancefloor shenanigans. Hosted on Acast. See acast.com/privacy for more information.
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Booking contact & Remix request: [email protected] Born and raised in Leverkusen, Germany; Bjoern started his career as a DJ in 1999. His influences stem from such bands as Depeche Mode, Duran Duran, and Kraftwerk. Bjoern’s first release, “Time Factor”, appeared on Mauritius Music in 2003 as well as on Paul Oakenfeld’s Perfekto Compilation mixed by Seb Fontaine. In collaboration with Peter Juergens and Oliver Klein he released his work on various labels such as Flow Vinyl, Selected Works ...
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1001 Musikgeschichten

Lutz Stolberg, Carsten Richter, R.SA

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Alle zwei Wochen setzen sich der R.SA-Musikexperte Lutz Stolberg und Moderator Carsten Richter am Küchentisch zusammen und unterhalten sich über das, was sie am meisten lieben: Musik! Jedes Mal geht's um ein anderes Jahr und um andere Musiker/innen. Also setzt euch mit dazu... Die beiden Gastgeber: Lutz Stolberg ist Musikjournalist, Moderator und Buchautor. Seine Leidenschaft für Musik entdeckte er bereits in jungen Jahren, wie viele Menschen in seiner Generation, über das Radio. Nach einer ...
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Kaum etwas zeigt deutlicher, dass sich das Musikjahr langsam aber sicher dem Ende zuneigt, als wenn am Tag der neuen Musik die Zweitverwertungen Überhand nehmen. Immerhin: Einige dieser «Deluxe»-Editionen werden ihrem Namen tatsächlich gerecht.Von Schweizer Radio und Fernsehen (SRF)
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Binaural production - listen with headphones for full immersion!I embarked on a dreamlike journey through Cologne when I visited the Museum Ludwig that presented collaborative works by John Cage, Merce Cunningham, Jasper Johns, Cy Twombly and Robert Rauschenberg. An interactive installation by the latter encouraged visitors to engage in unusual act…
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**SOUL UNLIMITED Radioshow 653** A Trip To Brazil! Featuring music from Sessa, Da Lata, Nyron Higor, Phylipe Nunes Araujo, Carlos Dafé & Adrian Younge, Emilio Santiago and more .... Enjoy! ***Tracklist:*** Soul Unlimited – Radioshow Theme Momo. - Jao Luizga & iZem - Yemamaya (David Walters Remix) Toco - Guajiru Ella & The Bossa Beat with Toco - Mai…
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Mit ihrer ersten Single hatte Harriette Pilbeam 2018 noch aus ihrem Schlafzimmer heraus unsere Herzen erobert. Es folgte der klassiche Aussie-Popstar-Weg: Support für Kylie Minogue, Umzug nach London, geglätteter Sound. Jetzt wirds mit prominenter Schützenhilfe von Jay Som sonnig aber wieder rauher.Von Schweizer Radio und Fernsehen (SRF)
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Er gilt als «Artist to Watch», macht – wie er selbst sagt – alternativen Pop und ist Musiker, Sänger und auch sein eigener Produzent. Die grossen Ohren macht er sich zum Markenzeichen. Verseau Bellepierre überlässt nichts dem Zufall, und er liebt die Details. Gleichzeitig meint der Genfer aber, dass er nicht mehr ganz so ein Kontrollfreak ist, denn…
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Das Duo Whitney mit Julien Ehrlichs unverkennbarer Falsettstimme ist seit einer Dekade Indie-Institution. Zuletzt wagten sie einen Kurswechsel und schrieben 2022 auf «Spark» 00er-Jahre inspirierte Pop-Songs, was durchaus polarisierte. Nun korrigieren sie den Kurs: «Small Talk» ist back to Retro.Von Schweizer Radio und Fernsehen (SRF)
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Mit ihrem neuen Album stösst sie Taylor Swift vom Thron der Schweizer Albumcharts. Neben den neuen Tönen, die sie mit «Green» anschlägt, haben wir mit Seraina Telli über ihre Werte, ihr Musikerin-Sein in einer männlich dominierten Rockwelt – und über Einhörner gesprochen.Von Schweizer Radio und Fernsehen (SRF)
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As GodotFest 25 comes to a close, we’ll wrap up the conference with final thoughts, highlights from the past two days, and thank everyone who made this event possible.We’ll celebrate the amazing talks, workshops, and connections made throughout the conference, recognize our sponsors and volunteers, and look forward to the future of the Godot commun…
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As GodotFest 25 comes to a close, we’ll wrap up the conference with final thoughts, highlights from the past two days, and thank everyone who made this event possible.We’ll celebrate the amazing talks, workshops, and connections made throughout the conference, recognize our sponsors and volunteers, and look forward to the future of the Godot commun…
  continue reading
 
As GodotFest 25 comes to a close, we’ll wrap up the conference with final thoughts, highlights from the past two days, and thank everyone who made this event possible.We’ll celebrate the amazing talks, workshops, and connections made throughout the conference, recognize our sponsors and volunteers, and look forward to the future of the Godot commun…
  continue reading
 
Godot has grown from a community passion project into a real alternative for professional studios. The 4.x series brought the technical groundwork — a modern renderer, new architecture, and steady performance improvements — that make larger productions viable. Now the next milestones aren’t just in the engine itself but in the surrounding ecosystem…
  continue reading
 
Godot has grown from a community passion project into a real alternative for professional studios. The 4.x series brought the technical groundwork — a modern renderer, new architecture, and steady performance improvements — that make larger productions viable. Now the next milestones aren’t just in the engine itself but in the surrounding ecosystem…
  continue reading
 
Godot has grown from a community passion project into a real alternative for professional studios. The 4.x series brought the technical groundwork — a modern renderer, new architecture, and steady performance improvements — that make larger productions viable. Now the next milestones aren’t just in the engine itself but in the surrounding ecosystem…
  continue reading
 
While working on Dome Keeper and PVKK over the past year and a half, people often ask me what I love most about Godot. My answer is always the same: productivity. In this talk I'll discuss why Productivity is even more important for indie game development than many realize and what makes Godot so good at it IF you know how to harness it. I’ll share…
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Ready to unlock the next level of your Godot development? Just like New Game+ adds exciting features to enhance replay value, adding backend capabilities transforms your games from single-player experiences into connected, community-driven platforms. In this talk, we'll explore how to level up your Godot projects with robust backend features like r…
  continue reading
 
Ready to unlock the next level of your Godot development? Just like New Game+ adds exciting features to enhance replay value, adding backend capabilities transforms your games from single-player experiences into connected, community-driven platforms. In this talk, we'll explore how to level up your Godot projects with robust backend features like r…
  continue reading
 
While working on Dome Keeper and PVKK over the past year and a half, people often ask me what I love most about Godot. My answer is always the same: productivity. In this talk I'll discuss why Productivity is even more important for indie game development than many realize and what makes Godot so good at it IF you know how to harness it. I’ll share…
  continue reading
 
While working on Dome Keeper and PVKK over the past year and a half, people often ask me what I love most about Godot. My answer is always the same: productivity. In this talk I'll discuss why Productivity is even more important for indie game development than many realize and what makes Godot so good at it IF you know how to harness it. I’ll share…
  continue reading
 
Ready to unlock the next level of your Godot development? Just like New Game+ adds exciting features to enhance replay value, adding backend capabilities transforms your games from single-player experiences into connected, community-driven platforms. In this talk, we'll explore how to level up your Godot projects with robust backend features like r…
  continue reading
 
Many Godot developers push mobile to the end of their roadm - if they consider it at all. The common pattern: build for desktop, ship on Steam or itch, and think about mobile later if the project takes off. In this talk, we’ll explore how and why developers should start thinking about mobile earlier in their process.Mobile represents the largest ga…
  continue reading
 
Many Godot developers push mobile to the end of their roadm - if they consider it at all. The common pattern: build for desktop, ship on Steam or itch, and think about mobile later if the project takes off. In this talk, we’ll explore how and why developers should start thinking about mobile earlier in their process.Mobile represents the largest ga…
  continue reading
 
Many Godot developers push mobile to the end of their roadm - if they consider it at all. The common pattern: build for desktop, ship on Steam or itch, and think about mobile later if the project takes off. In this talk, we’ll explore how and why developers should start thinking about mobile earlier in their process.Mobile represents the largest ga…
  continue reading
 
Unlock the **secrets of interactive music** in Godot and learn how to bridge the gap between game developers and audio creators. In this session you will discover how to use adaptive scores to transform your _gameplay_, boost the _immersion_, _replayability_, and _emotional impact_ of your project through **adaptive audio**. Covering all the _basic…
  continue reading
 
Unlock the **secrets of interactive music** in Godot and learn how to bridge the gap between game developers and audio creators. In this session you will discover how to use adaptive scores to transform your _gameplay_, boost the _immersion_, _replayability_, and _emotional impact_ of your project through **adaptive audio**. Covering all the _basic…
  continue reading
 
Unlock the **secrets of interactive music** in Godot and learn how to bridge the gap between game developers and audio creators. In this session you will discover how to use adaptive scores to transform your _gameplay_, boost the _immersion_, _replayability_, and _emotional impact_ of your project through **adaptive audio**. Covering all the _basic…
  continue reading
 
As the last of the "big 3" engines still lacking an officially-supported FMOD integration plugin, Godot offers a unique working environment for sound designers and composers utilizing FMOD. In this talk, I would like to explore the advantages and disadvantages this presented when making music and SFX as a one-man audio department for the roguelike …
  continue reading
 
As the last of the "big 3" engines still lacking an officially-supported FMOD integration plugin, Godot offers a unique working environment for sound designers and composers utilizing FMOD. In this talk, I would like to explore the advantages and disadvantages this presented when making music and SFX as a one-man audio department for the roguelike …
  continue reading
 
The age-old wisdom for adding multiplayer to a complex single player game is: Don't.This talk will cover how we added mixed local and online multiplayer to an existing codebase of tens of thousands of lines of GDScript and how you can think about systems in your game to do the same.Licensed to the public under https://creativecommons.org/licenses/b…
  continue reading
 
As the last of the "big 3" engines still lacking an officially-supported FMOD integration plugin, Godot offers a unique working environment for sound designers and composers utilizing FMOD. In this talk, I would like to explore the advantages and disadvantages this presented when making music and SFX as a one-man audio department for the roguelike …
  continue reading
 
The age-old wisdom for adding multiplayer to a complex single player game is: Don't.This talk will cover how we added mixed local and online multiplayer to an existing codebase of tens of thousands of lines of GDScript and how you can think about systems in your game to do the same.Licensed to the public under https://creativecommons.org/licenses/b…
  continue reading
 
The age-old wisdom for adding multiplayer to a complex single player game is: Don't.This talk will cover how we added mixed local and online multiplayer to an existing codebase of tens of thousands of lines of GDScript and how you can think about systems in your game to do the same.Licensed to the public under https://creativecommons.org/licenses/b…
  continue reading
 
This talk explores the powerful capabilities and practical challenges of working with Godot’s tilemap system, drawing from real-world experience building an open world game. From optimization techniques that keep large worlds running smoothly to the underutilized Scene Tiles feature, you’ll learn how to leverage tilemaps beyond basic level design. …
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2D games often struggle to match the visual appeal of 3D games, since they can't use common lighting techniques. However, these effects can be created with quite simple shaders, and they perform much better than the 3D counterparts.In this talk, I will share the lighting techniques I have implemented for my game, Blastronaut, including the new 2D r…
  continue reading
 
2D games often struggle to match the visual appeal of 3D games, since they can't use common lighting techniques. However, these effects can be created with quite simple shaders, and they perform much better than the 3D counterparts.In this talk, I will share the lighting techniques I have implemented for my game, Blastronaut, including the new 2D r…
  continue reading
 
2D games often struggle to match the visual appeal of 3D games, since they can't use common lighting techniques. However, these effects can be created with quite simple shaders, and they perform much better than the 3D counterparts.In this talk, I will share the lighting techniques I have implemented for my game, Blastronaut, including the new 2D r…
  continue reading
 
This talk explores the powerful capabilities and practical challenges of working with Godot’s tilemap system, drawing from real-world experience building an open world game. From optimization techniques that keep large worlds running smoothly to the underutilized Scene Tiles feature, you’ll learn how to leverage tilemaps beyond basic level design. …
  continue reading
 
This talk explores the powerful capabilities and practical challenges of working with Godot’s tilemap system, drawing from real-world experience building an open world game. From optimization techniques that keep large worlds running smoothly to the underutilized Scene Tiles feature, you’ll learn how to leverage tilemaps beyond basic level design. …
  continue reading
 
A talk aimed at non-artists that covers "how to art direct". We will cover basics like lighting, colors and shape language. But also teach how to stylize, what the difference between a moodboard and a reference board is and just general art knowledge that will be helpful for programmers, gamedesigners and leveldesigners.Licensed to the public under…
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Godot is growing fast, but when it comes to web game development, is it really ready for production? In this talk, I’ll explore the current state of Godot Web, focusing on what works, what breaks, and what’s missing for real-world use.I’ll walk through the actual release of a game I published on CrazyGames, sharing what it took to make it work (cus…
  continue reading
 
A talk aimed at non-artists that covers "how to art direct". We will cover basics like lighting, colors and shape language. But also teach how to stylize, what the difference between a moodboard and a reference board is and just general art knowledge that will be helpful for programmers, gamedesigners and leveldesigners.Licensed to the public under…
  continue reading
 
Godot is growing fast, but when it comes to web game development, is it really ready for production? In this talk, I’ll explore the current state of Godot Web, focusing on what works, what breaks, and what’s missing for real-world use.I’ll walk through the actual release of a game I published on CrazyGames, sharing what it took to make it work (cus…
  continue reading
 
A talk aimed at non-artists that covers "how to art direct". We will cover basics like lighting, colors and shape language. But also teach how to stylize, what the difference between a moodboard and a reference board is and just general art knowledge that will be helpful for programmers, gamedesigners and leveldesigners.Licensed to the public under…
  continue reading
 
Godot is growing fast, but when it comes to web game development, is it really ready for production? In this talk, I’ll explore the current state of Godot Web, focusing on what works, what breaks, and what’s missing for real-world use.I’ll walk through the actual release of a game I published on CrazyGames, sharing what it took to make it work (cus…
  continue reading
 
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