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Episode 56: Stop Killing Games: Who Really Owns What You Buy?

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Inhalt bereitgestellt von Bo McCoy. Alle Podcast-Inhalte, einschließlich Episoden, Grafiken und Podcast-Beschreibungen, werden direkt von Bo McCoy oder seinem Podcast-Plattformpartner hochgeladen und bereitgestellt. Wenn Sie glauben, dass jemand Ihr urheberrechtlich geschütztes Werk ohne Ihre Erlaubnis nutzt, können Sie dem hier beschriebenen Verfahren folgen https://de.player.fm/legal.

In this episode of Crowbar Kernel Panic, we dive headfirst into the Stop Killing Games initiative — a global pushback from gamers, preservationists, and developers against the increasing trend of publishers shutting down games, removing them from stores, or making them unplayable even after purchase.

From Ubisoft delisting The Crew to the short lifespans of live-service games like Rumbleverse and Knockout City, we explore the big question:
Do you really own a game once you’ve paid for it?

We break down:

  • The origins of the Stop Killing Games movement
  • High-profile shutdowns and delistings
  • What happens to single-player games with always-online DRM
  • Publisher ethics: Should they patch games to work offline before decommissioning?
  • Legal and moral questions around cracking and emulation
  • The role of the modding community and emulators in digital preservation
  • How platforms like Steam, GOG, and Epic compare in this landscape
  • Why indie developers and players alike should care about this trend

Along the way, we share our personal takes on digital ownership, recall games we lost to shutdowns, and ask if we’re headed toward a future where even single-player experiences come with an expiration date.

To close the show, Bo gives a quick update on his ongoing Godot card game project, ShadowLight — a solo dungeon-crawler inspired by dark fantasy themes, with a twist on time, memory, and resource management.

If you care about preserving games, owning what you buy, or just want to hear what it’s like to build a game from scratch while the industry melts down around you — this episode’s for you.

🚀 Stay Connected:
YouTube: https://youtu.be/3R1rYNJw1_Q
Send us an email at [email protected]
Join us on Discord. https://discord.gg/Nx6HgaAuZ3

Music from this episode
"Bit Quest" and "Basic Implosion" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/

  continue reading

60 Episoden

Artwork
iconTeilen
 
Manage episode 494282501 series 2949609
Inhalt bereitgestellt von Bo McCoy. Alle Podcast-Inhalte, einschließlich Episoden, Grafiken und Podcast-Beschreibungen, werden direkt von Bo McCoy oder seinem Podcast-Plattformpartner hochgeladen und bereitgestellt. Wenn Sie glauben, dass jemand Ihr urheberrechtlich geschütztes Werk ohne Ihre Erlaubnis nutzt, können Sie dem hier beschriebenen Verfahren folgen https://de.player.fm/legal.

In this episode of Crowbar Kernel Panic, we dive headfirst into the Stop Killing Games initiative — a global pushback from gamers, preservationists, and developers against the increasing trend of publishers shutting down games, removing them from stores, or making them unplayable even after purchase.

From Ubisoft delisting The Crew to the short lifespans of live-service games like Rumbleverse and Knockout City, we explore the big question:
Do you really own a game once you’ve paid for it?

We break down:

  • The origins of the Stop Killing Games movement
  • High-profile shutdowns and delistings
  • What happens to single-player games with always-online DRM
  • Publisher ethics: Should they patch games to work offline before decommissioning?
  • Legal and moral questions around cracking and emulation
  • The role of the modding community and emulators in digital preservation
  • How platforms like Steam, GOG, and Epic compare in this landscape
  • Why indie developers and players alike should care about this trend

Along the way, we share our personal takes on digital ownership, recall games we lost to shutdowns, and ask if we’re headed toward a future where even single-player experiences come with an expiration date.

To close the show, Bo gives a quick update on his ongoing Godot card game project, ShadowLight — a solo dungeon-crawler inspired by dark fantasy themes, with a twist on time, memory, and resource management.

If you care about preserving games, owning what you buy, or just want to hear what it’s like to build a game from scratch while the industry melts down around you — this episode’s for you.

🚀 Stay Connected:
YouTube: https://youtu.be/3R1rYNJw1_Q
Send us an email at [email protected]
Join us on Discord. https://discord.gg/Nx6HgaAuZ3

Music from this episode
"Bit Quest" and "Basic Implosion" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/

  continue reading

60 Episoden

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