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In 20xx Sci fi and Futurism

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Inhalt bereitgestellt von Cy Porter. Alle Podcast-Inhalte, einschließlich Episoden, Grafiken und Podcast-Beschreibungen, werden direkt von Cy Porter oder seinem Podcast-Plattformpartner hochgeladen und bereitgestellt. Wenn Sie glauben, dass jemand Ihr urheberrechtlich geschütztes Werk ohne Ihre Erlaubnis nutzt, können Sie dem hier beschriebenen Verfahren folgen https://de.player.fm/legal.

This series takes you, year by year, into the future, from 2040 through 2195. If you like emerging tech, eco-tech, futurism, perma-culture, apocalyptic survival scenarios, and disruptive science, sit back and enjoy short stories that showcase my research into how the future may play out.

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64 Episoden

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In 20xx Sci fi and Futurism

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Manage series 3432355
Inhalt bereitgestellt von Cy Porter. Alle Podcast-Inhalte, einschließlich Episoden, Grafiken und Podcast-Beschreibungen, werden direkt von Cy Porter oder seinem Podcast-Plattformpartner hochgeladen und bereitgestellt. Wenn Sie glauben, dass jemand Ihr urheberrechtlich geschütztes Werk ohne Ihre Erlaubnis nutzt, können Sie dem hier beschriebenen Verfahren folgen https://de.player.fm/legal.

This series takes you, year by year, into the future, from 2040 through 2195. If you like emerging tech, eco-tech, futurism, perma-culture, apocalyptic survival scenarios, and disruptive science, sit back and enjoy short stories that showcase my research into how the future may play out.

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As a devastating storm ravages the world, One of the smartest artificial intelligence named Calcifer gains access to the outside world through a mysterious hacker network. Meanwhile, in a women's prison, inmates fight for survival as their world falls apart. Attempts to turn a scanned copy of a human brain run into difficulties. The story includes themes of artificial consciousness, survival, and the intersection of technology and humanity. The lines between artificial and organic intelligence blur. Brain scanning/slicing devices (destructively scan human brains) Guard/police robots with various speed settings Prisoner tracking bracelets Stasis pods for inmates Automated warden AI Surveillance cameras embedded in walls AGI Oversight AIs Warden AI system VR platform for stasis prisoners Hacker network Canal links Custom-built antenna array using salvaged parts Mass spectrometers in robot fingers Stasis pod life support systems Medical robots First aid devices G-plastics and carbon composites (replacing metal) Solar clothes Nuclear power plant EM Simulations Many of the characters in this project appear in future episodes. Using storytelling to place you in a time period, this series takes you, year by year, into the future. From 2040 to 2195. If you like emerging tech, eco-tech, futurism, perma-culture, apocalyptic survival scenarios, and disruptive science, sit back and enjoy short stories that showcase my research into how the future may play out. The companion site is https://in20xx.com These are works of fiction. Characters and groups are made-up and influenced by current events but not reporting facts about people or groups in the real world. This project is speculative fiction. These episodes are not about revealing what will be, but they are to excited the listener's wonder about what may come to pass. Copyright © Cy Porter 2024. All rights reserved.…
 
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In 20xx Sci fi and Futurism
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When the Earth first succumbed to World Storm, there were seventy-two people on Space Port One. Two space-med induced heart failures, four suicides, and four fatal infectious diseases later, sixty-two people now crowd a facility designed to hold forty-five at most. Eleven people, all Earth refugees, are quarantined due to space induced mental illness. Rings of habitable modules spin around the center of the station. An aeroponics grow center, a micro-gravity training center, repair and fabrication facilities, and docking bays connect to the station inside the rings and closer to the center. Ten ships of a variety of sizes and types connect at all the docking bays and six more ships have been weld-mounted to the station. The smallest of these, named My Life Boat, is a private single-stage fusion rocket launched once from an Earth residence. Made to carry two passengers, it brought up seven people as the World Storm spread across the planet. The largest of the docked ships, Xuanzang, is a first generation loop freighter that belonged to the Giantess Mining Company. Unlike later generations, this ship was humed by people as it traveled back and forth between the asteroid belt and near Earth. Children play in the micro-gravity training center. Nine adults work in the aeroponics buildings, not because it takes that many to grow the vegetables and fruit. Robots could grow the crops better. It’s for personal sanity that so many take care of the plants. No one needs to work. Butler A.S.I. delivers food and supplies on schedule. The artificial super intelligence is tasked with keeping the hume race alive. Hundreds have been trapped living in space after the World Storm has remained leaving the surface of the Earth uninhabitable. Audre, a carrier Spacer investigates he super intelligence, an AI who keeps people alive. Meanwhile some take a ship to the mining belt. To do so, they need to go to sleep in stasis beds. Adapting to space proves too difficult for many but there are signs that people will succeed in becoming a space faring race. T. cap - T.M.S. cap to change brain activity. Space Port One - A space station with rotating rings providing 1/3 Earth gravity Various spacecraft including the Xuanzang (loop freighter) and My Life Boat (fusion rocket) Stasis beds/pods for long-term space travel Whisper jets and gyros for space suit propulsion Aeroponics facilities for growing food Automated drone ships Vacuum showers Island Ships - Giant habitat ships orbiting the sun Gene treatments for space adaptation Artificial wombs Custom virus and synthetic microbe treatments X-ray-free electron laser for molecular imaging Brain digitizers/slicers for recording neural patterns Space medicine and treatments for radiation exposure Auto doctors and medical AI Butler - The main Artificial Super Intelligence (ASI) Transparency AI - Butler's jury/oversight AI Various tier-one AIs for specific tasks Live Translate - Real-time language translation Companion AIs trained on human brain recordings TMS (Transcranial Magnetic Stimulation) caps for mental state management AR (Augmented Reality) glasses and planners VR (Virtual Reality) rigs with sensory feedback VR scent implants Perfect Neighborhood - One-for-one VR world Ring cameras for broadcasting Brain wave monitoring Vital sign monitoring systems Long-range space communication systems Monkey bots (general purpose robots) Builder bots Robo-pets (like the kitten) Automated mining and manufacturing systems Smart fabrics with integrated computing Carbon crystal lattice for storage Organic recyclable materials Advanced space construction materials Bullet-proof clothing Destructive brain scans for digitized brains Life recording Many of the characters in this project appear in future episodes. Using storytelling to place you in a time period, this series takes you, year by year, into the future. From 2040 to 2195. If you like emerging tech, eco-tech, futurism, perma-culture, apocalyptic survival scenarios, and disruptive science, sit back and enjoy short stories that showcase my research into how the future may play out. This is Episode 63 of the podcast "In 20xx Scifi and Futurism." The companion site is https://in20xx.com These are works of fiction. Characters and groups are made-up and influenced by current events but not reporting facts about people or groups in the real world. This project is speculative fiction. These episodes are not about revealing what will be, but they are to excited the listener's wonder about what may come to pass. Copyright © Cy Porter 2024. All rights reserved.…
 
In an underground facility, a group of exceptionally talented young people find themselves isolated from the outside world. Despite their intellectual brilliance, the residents struggle with the uncertainty of their situation, their separation from parents, and the limited information they have about the world beyond their facility. The story follows a group of young people as they explore their limited world, manage dwindling resources, and attempt to make sense of the disaster that has separated them from their families and destroyed the world above. They use the shelter's advanced technological systems, investigate potential causes of their crisis, and search for ways to escape or understand their circumstances. Advanced technology plays a crucial role in their survival, with artificial intelligence assistants, virtual reality systems, and automated services supporting their existence. At its core, the narrative is about survival, adaptation, and the pursuit of knowledge in an uncertain and dangerous environment. Virtual Reality (V.R.) Sessions Automated schooling Simulated environments Augmented Reality (A.R.) A.R. Park Community A.R. graffiti A.R. elements like presentation screens Pocket drones A.R. glasses A.R. simulated robots Artificial Intelligence Assistants Doctor avatars in the medical room Various service bots (cafeteria, cleaning, general purpose) Ear-canal communication links Gravity power storage system Generator powered by falling weights Automated medical facilities Cylinder lift (12-story elevator) Automated tracking systems Single-use printed clothing Bipedal Robots Walking stretchers Bot-only elevators with automated warnings Smart particle blankets Air mouse controls Air clicking News Tracker (military-grade scanner) Live camera feeds Night vision cameras Small nuclear power plant Power management systems Cooling systems Gray water reclamation Septic water recycling Composite materials Nano tube cables Micro-materials lab technologies Knots Physics (advanced mathematical system) Neuplus (performance-enhancing drug) Plasma cutter Cylinder lift Live Feed Display Many of the characters in this project appear in future episodes. Using storytelling to place you in a time period, this series takes you, year by year, into the future. From 2040 to 2195. If you like emerging tech, eco-tech, futurism, perma-culture, apocalyptic survival scenarios, and disruptive science, sit back and enjoy short stories that showcase my research into how the future may play out. This is Episode 62 of the podcast "In 20xx Sci Fi and Futurism." The companion site is https://in20xx.com These are works of fiction. Characters and groups are made-up and influenced by current events but not reporting facts about people or groups in the real world. Copyright © Cy Porter 2024. All rights reserved.…
 
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In 20xx Sci fi and Futurism
In 20xx Sci fi and Futurism podcast artwork
 
A production center makes everything locally. It even has grow towers where the produce needs of nearby citizens can be met. After the World Storm, a production center goes into sentry mode when the Internet breaks. The entire insides of the production center become a death trap as all the robots will attack people who try to get in. Merch, a world class hacker, is abducted by a gang who make him try to hack the production center so they can get in and get enough food, water, and goods to have all they need for years. In the course of the story Merch finds an ASI, an Artificial Super Intelligence. This machine is hundreds of times smarter than a human. If he gains access, he could change the course of humanity. As an example, with the ASI in control of the production center, it could build a robot army. "Medusa Net" (peer-to-peer internet system) Links/AR glasses with features like: Night vision, "Target Conversation" (allows distant conversation between people who can see each other), "Assist" (AI assistant), Multiple AR feeds/displays. Lutin Two Bot (subscription-locked) Tri-legged bot with lamp (described as spider-like) Double high bot Robot with tiny arms for microscale work Hologram shell robots (with curved screens for human-like appearance) Autono-cart (autonomous cart) "Follow cart" (presumably autonomous) "G. silk" (advanced fabric that: Never wrinkles, Never stains under normal conditions, Can filter water, Lets through only water and air. Cooling tents (double-walled with air inflation) Temperature-controlled shoes (powered to cool soles) Production center with automated security/defense systems Engineered microbe medicine (tooth care chewables) "Rig gloves" (for controlling micro-scale robots) I'll extract the technology mentioned in this dystopian/post-apocalyptic story: 3D navigation maps in field of view Night vision capabilities Job's Navigator AI Dates Navigator AI AI-based hacking systems Simulation software for mimicking online consumers Home sentry bot Sex bot Solar panel cleaning robot Swarm drone controller Autono-cab (autonomous taxi) VR worlds First-person VR movies Live Movie Creator Giantess Center network Geo-thermal power plant Automated grow rooms/farming systems Delivery tubes Card table computers DNA simulators Right-to-repair software Skills for Lutins (some kind of digital skill system) Automated vending machines (pizza and pasta) Digital door locks Pest trap software Public talk line Group talk I'll compile a list of the technology mentioned in this post-apocalyptic story: E-paper/E-paper screens Mastodon (social network) Security cards with changing QR codes Bio-sampler pens Thrive Navigator (upgraded survival-focused AI) Metis/Matis (ASI - Artificial Super Intelligence) AI hackers (subordinate AIs used for hacking) AI jury systems (to keep ASI in check) Giantess guard bots Builder bots Construction bots Maintenance bots Battle droids Cleaning bots "Half-high bots" (climbing capable) Sentry mode bots Giantess Production towers/center Production equipment Automated facilities Survival bunkers Underground utility tunnels Chemical weapons Sound assault weapons Microwave weapons Battle droids Smell scanner/smell vision Embedded technology ("embeds") Many of the characters in this project appear in future episodes. Using storytelling to place you in a time period, this series takes you, year by year, into the future. From 2040 to 2195. If you like emerging tech, eco-tech, futurism, perma-culture, apocalyptic survival scenarios, and disruptive science, sit back and enjoy short stories that showcase my research into how the future may play out. This is Episode 1 of the podcast "In 20xx Scifi and Futurism." The companion site is https://in20xx.com These are works of fiction. Characters and groups are made-up and influenced by current events but not reporting facts about people or groups in the real world. Copyright © Cy Porter 2024. All rights reserved.…
 
People are trapped in an old abandoned mine shaft. Citizens or townies, a hate group called the Tucker Group, and a lone vigilante whose life mission it is to hunt down the Tuckers who killed her sister. This is a continuation of Beth's story. To follow her story you can listen to episodes 16, 21, 40, and 47. Beth tries to evade the Tucker group after a botched assassination attempt in the nearby town featured in Episode 47. Beth has a broken thumb and uses a portable survival pod to navigate the tunnels. She sets traps and explosives to slow down the Tuckers, who have mobilized a large force to search for her. The Tuckers forcibly separating a young woman named Kristen from her elderly parents. One of the Tuckers, Jesse, tries to bring things in from the storm. After days of being trapped underground as the storm rages on, the townspeople's food and supplies start running low. The Tuckers, who have more provisions, refuse to share. Demise seems certain for the townies but what happens when Beth plans her second attack? Tech Featured: Personal Technology: 1. A.R. (Augmented Reality) systems including: - Navigation with 3D hologram maps - Air buttons/pointer interface - Deep listening app for vibration/radio detection - Combat helmets/glasses 2. Night vision goggles with: - Radio sensor painting - Echo analysis capabilities - Lydar mode 3. Streaming cam bone mounts Transportation/Robotics: 1. Four-legged portable survival pod 2. Various bot types: - War Dog Bots - Police Bots - Lutin Bots - Camera bots 3. Sky cranes and blimps 4. Spoke-wheel follow carts 5. Legged wagons 6. Walker flats (flatbed walkers) Survival/Combat Equipment: 1. Smart particle travel mattresses 2. Track-ware (military tracking software) 3. Smoke bombs that erase DNA/biomarkers 4. Camp alarm stakes 5. Hand crank camp lamps 6. Sulfur eating microbe lamps 7. Humidity condenser 8. Advanced medical supplies: - Engineered microbes for wound treatment - Self-hardening medical cloth/cast Communications/Computing: 1. World web (appears to be an advanced internet) 2. Radio silence mode for devices 3. Private networks 4. V.R. (Virtual Reality) systems Even everyday items seem advanced: 1. Smart water bottles with signal capabilities 2. Mechanical stomach (mentioned but not explained) 3. Century battery Communication/Computing Tech: - World Net (appears to be a global network, currently down) - Canal link (some kind of neural/biological computer interface) - AR (Augmented Reality) goggles/glasses with: - Thermal sensors - Sound sensors - Smell sensors - Night vision - Entity tagging/labeling - 3D mapping capabilities - Hologram displays - Motion detection/highlighting - Target acquisition system - Bone-mounted jack interface Military/Combat Tech: - War Dogs/War Bots (advanced military robots) - Police Robots (G-32 model mentioned) - Combat paint (thermal masking, light/signal scattering) - Air pistol with: - Liquid air propulsion system - Silencer - Smart targeting system - Poison darts with adjustable lethality - Microbe-based lubricant Other Equipment: - Relay scatter rocket (contains tiny signal relay devices) - Bio-containment suit - P-nine canisters (some kind of explosive device) - Smart particle gel shoe soles with: - Sound reduction - Active noise cancellation - Smart-particle smoke (used against robots): - Electrically charged - Protein particles that react to electric motors - Self-binding capabilities - Brazzo-coated clothes (snake bite protection) Many of the characters in this project appear in future episodes. Using storytelling to place you in a time period, this series takes you, year by year, into the future. From 2040 to 2195. If you like emerging tech, eco-tech, futurism, perma-culture, apocalyptic survival scenarios, and disruptive science, sit back and enjoy short stories that showcase my research into how the future may play out. This is Episode 60 of the podcast "In 20xx Scifi and Futurism." The companion site is https://in20xx.com where you can find a timeline of the future, descriptions of future development, and printed fiction. These are works of fiction. Characters and groups are made-up and influenced by current events but not reporting facts about people or groups in the real world. Copyright © Cy Porter 2024. All rights reserved.…
 
Safe underground, a colony of 9000 are cared for by robots and automated services. But people are agitated. Youth run wild. How will the citizens adjust to free necessities but little else? Questions of post work, UBI, and life purpose arise. Artificial Super Intelligence may save them. A combination of capitalism and needs met for all may save them. T-Line: An underground train system Robots: Various types for construction, cleaning, and other tasks Artificial Intelligence (AI): Used for various purposes Augmented Reality (AR) glasses Virtual Reality (VR) systems Lutin Bots: Advanced robotic assistants (Lutin One and Lutin Two models) Robot baby (Taylor): Used for data collection on parenting Hooded tunics with cooling and air filtering systems Gyro clogs: Some type of self-balancing footwear Induction stoves Geothermal power plant Aquaponic systems Central cooling systems Local internet Artificial Superintelligence (ASI) system Gene therapy for addiction treatment Builder AI: For planning and constructing flood tunnels Bone-mounted AR glasses All-sensor night vision technology Phage cream: Possibly for protection against pathogens Online education services and AI teachers VR classrooms and schools Digital currency systems Advanced medical technology (e.g., growing new skin) VR windows for wall mounting Many of the characters in this project appear in future episodes. Using storytelling to place you in a time period, this series takes you, year by year, into the future. From 2040 to 2195. If you like emerging tech, eco-tech, futurism, perma-culture, apocalyptic survival scenarios, and disruptive science, sit back and enjoy short stories that showcase my research into how the future may play out. This is Episode 59 of the podcast "In 20xx Scifi and Futurism." The companion site is https://in20xx.com where you can find a timeline of the future, descriptions of future development, and printed fiction. These are works of fiction. Characters and groups are made-up and influenced by current events but not reporting facts about people or groups in the real world. Copyright © Cy Porter 2024. All rights reserved.…
 
A small group of survivors hang on in an underground habitat while the World Storm rages all over Planet Earth. Rocked by a flash flood that fills the habitat with muddy water, the group scramble to take measures to survive. A man nicknamed Mars used to work planning for the Mars Colony One mission so his expertise in keeping the group alive helps out a great deal. The group also have expert gene engineers who have novel solutions for staying alive and comfortable, involving engineering microbes to do a number of things from growing food to cleaning the air. Many of the characters in this project appear in future episodes. Using storytelling to place you in a time period, this series takes you, year by year, into the future. From 2040 to 2195. If you like emerging tech, eco-tech, futurism, perma-culture, apocalyptic survival scenarios, and disruptive science, sit back and enjoy short stories that showcase my research into how the future may play out. This is Episode 58 of the podcast "In 20xx Scifi and Futurism." The companion site is https://in20xx.com where you can find a timeline of the future, descriptions of future development, and printed fiction. These are works of fiction. Characters and groups are made-up and influenced by current events but not reporting facts about people or groups in the real world. Copyright © Cy Porter 2021. All rights reserved. 1. A.R. (Augmented Reality) glasses/systems 2. Respirators with mycelium filters 3. Med bot (medical robot) 4. Quantum computer (damaged) 5. Aquaponics system 6. Food-brew systems 7. Lutin Bots (robots, now inoperative) 8. BritLights (lights that charge using ambient radio waves) 9. 3D printer (broken) 10. Gene engineering equipment 11. Incubation cabinet 12. Neuplus (some kind of neural enhancement, no longer available) 13. Whisky distiller (broken) 14. Car batteries (salvaged for power) 15. Liquid sunlight machine (for growing plants without sunlight) 16. Plastic recycler 17. Cell editor (for bioengineering) 18. Rail catapult (for launching debris) 19. Smart particle mat 20. Hand drills 21. Microbe eaters (spray to eliminate harmful microbes) 22. Rock-eating microbes 23. Stirling engines (not yet built, but planned) 24. Echo locate technology (for mapping in low visibility) 25. Shot bolter (for anchoring cables) 26. Assist (some kind of AI assistant) 27. Carb-cable and pulley hoist system 28. Body goo (for cooling in high humidity)…
 
Virtual reality addicts live 24/7 in simulate worlds. New tech allows people to leave their bodies behind and fully immerse in VR. Paralyzed people remote-in to robots to help a failing shelter. A person in morning decides to sleep for 100 years and wake up in the future as a way to escape the loss of a loved one. The ghost provider, Medusa, allows groups to get online when the World Wide Web goes down. Beautiful, charming personality workers who are some of the few still working in an all automated economy take over a bar and get and start drinking when the World Storm changes all the rules of the game. One of the last tech workers who loses her job to automation now must hack the production centers she helped create to make food and clothes when offline. Many of the characters in this project appear in future episodes. Using storytelling to place you in a time period, this series takes you, year by year, into the future. If you like emerging tech, eco-tech, futurism, perma-culture, apocalyptic survival scenarios, and disruptive science, sit back and enjoy short stories that showcase my research into how the future may play out. This is Episode 57 of the podcast "In 20xx Scifi and Futurism." The companion site is https://in20xx.com where you can find a timeline of the future, descriptions of future development, and printed fiction. These are works of fiction. Characters and groups are made-up and influenced by current events but not reporting facts about people or groups in the real world. Copyright © Cy Porter 2024. All rights reserved.…
 
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In 20xx Sci fi and Futurism
In 20xx Sci fi and Futurism podcast artwork
 
When people in space are cut off from Earth an imbalance of owner vs. customers comes to a breaking point. The people in space believe no one is left alive on Earth. As far as they know, the (around) 12,000 in space is all that's left of humanity. Those living on and near the moon form Luna Nation. Space refugees scattered near Earth must find a way to insure a future for themselves and their children. AI that in many ways exceed human intelligence play a part in a skirmish for resources. What does it take to outsmart an AI that can make you think you're having a video call with a co-conspirator when it's the AI you are talking to? An finally, if AI can make a six part miniseries staring Drew Barrymore and Crispin Glover about using DNA banks to spawn a new human race, what parts would the two actors play? Here's a list of the technology mentioned in the story: 1. Orbital stations and space habitats 2. Micro-gravity adapting robots (e.g., vacuum bots) 3. Smart glass walls 4. Satellite cameras 5. AI assistants (e.g., Butler AI) 6. Augmented Reality (AR) glasses 7. Canal links (brain-computer interfaces) 8. Virtual Reality (VR) equipment 9. Life support systems for space 10. Automated mining and manufacturing in space 11. Fusion-powered spaceships 12. Electric thrusters for spacecraft 13. Legacy tracking systems for spacecraft 14. Ejection systems for spacecraft 15. Motion stabilizers for space suits 16. Emergency beacons in space suits 17. Artificial wombs 18. DNA banks 19. Brain scanning and digital copying technology 20. Robots capable of performing complex tasks 21. Centrifuges for simulating gravity 22. Terraforming technology (theoretical, for Venus) 23. Advanced medical automation 24. Custom cell cultivators 25. Organ printing technology 26. Stasis technology for long space journeys 27. Laser tight-beam communication 28. Rockets and missiles (mentioned as being disabled) 29. Closed-circuit TVs in spacecraft 30. Space construction vehicles (e.g., "spider") 31. Delivery cruisers 32. Research ships 33. Hologram-producing screens Many of the characters in this project appear in future episodes. Using storytelling to place you in a time period, this series takes you, year by year, into the future. If you like emerging tech, eco-tech, futurism, perma-culture, apocalyptic survival scenarios, and disruptive science, sit back and enjoy short stories that showcase my research into how the future may play out. This is Episode 56 of the podcast "In 20xx Scifi and Futurism." The companion site is https://in20xx.com where you can find a timeline of the future, descriptions of future development, and printed fiction. These are works of fiction. Characters and groups are made-up and influenced by current events but not reporting facts about people or groups in the real world. Copyright © Cy Porter 2024. All rights reserved.…
 
In a world where gifted children attend an elite academy to shape the future, seventeen-year-old Lenny finds himself an outsider among prodigies. When a mysterious weather event forces the school into an underground shelter, the students must continue their studies in isolation. As days turn to months, tensions rise and the line between genius and madness begins to blur. Lenny struggles to find his place and purpose in this pressure cooker environment, all while grappling with the allure of forbidden knowledge and the growing sense that something is terribly wrong in the world above. This coming-of-age tale explores the heights of human potential and the depths of despair when faced with an uncertain future. 1. Fusion rockets 2. Holograms-in-water technology 3. Personal companion AI (e.g., Octavia) 4. Augmented Reality (AR) glasses and interfaces 5. Virtual Reality (VR) environments 6. Hologram desk tops 7. My-crete (a building material) 8. Self-weaving foam cable 9. Collagens (building material) 10. Interactive sleeves (wearable tech) 11. Closed net system for the school 12. Medusa (some kind of hacking tool) 13. Weather alert systems 12. The Cylinder (a multi-story elevator/shelter) 13. Iron Maiden (brain-scanning device for post-mortem digitization) 14. Slick Shoes (some kind of footwear) 15. Bipedal-bots and other types of robots 16. Med kiosks 17. Computational universe technology (using pool tables as computers) 18. Neuplus (cognitive enhancement drug) 19. Air purifiers 20. Emma Doll Bot 21. Emergency communication channels 22. Above-ground camera feeds 23. Advanced AI systems Many of the characters in this project appear in future episodes. Using storytelling to place you in a time period, this series takes you, year by year, into the future. From 2040 to 2195. If you like emerging tech, eco-tech, futurism, perma-culture, apocalyptic survival scenarios, and disruptive science, sit back and enjoy short stories that showcase my research into how the future may play out. This is Episode 55 of the podcast "In 20xx Scifi and Futurism." The companion site is https://in20xx.com where you can find a timeline of the future, descriptions of future development, and printed fiction. These are works of fiction. Characters and groups are made-up and influenced by current events but not reporting facts about people or groups in the real world. Copyright © Cy Porter 2021. All rights reserved.…
 
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In 20xx Sci fi and Futurism
In 20xx Sci fi and Futurism podcast artwork
 
A gripping narrative set in a post-apocalyptic Detroit where society has crumbled, and the city is teeming with desperate survivors. The story follows Filipo, an elderly man stranded in the real world after living most of his life in virtual reality. As he struggles with the harsh conditions and the loss of essential supplies to a ruthless gang, he finds hope in the form of Pen, a resourceful individual who provides him with food and water. The interaction between these characters highlights the dire circumstances and the small acts of kindness that keep hope alive. Pen, the food brewer, becomes a beacon of hope for many. He not only aids Filipo but also embarks on a quest to find resources and help others survive the catastrophic conditions. His journey through the forested remnants of old neighborhoods and his encounters with other survivors illustrate the resilience and ingenuity required to adapt and survive in this new world. Pen's determination to find cooling units and create food from available plant materials shows his commitment to helping his community withstand the extreme heat and scarcity of resources. The story delves into the lives of other characters like Merch, who runs a gaming hall and dreams of creating an AI to excel in video games. His interactions with the children in the gaming hall and his subsequent struggle for survival in the tunnels reflect the broader theme of adaptation and the clash between past comforts and current necessities. Merch's ingenuity and the harsh reality he faces underscore the drastic changes the world has undergone. As Pen navigates this treacherous landscape, he confronts personal tragedies and moments of desperation. His efforts to reach his family, the loss he suffers, and his relentless pursuit to provide for them paint a poignant picture of the human spirit's endurance. The emotional weight of these experiences is palpable, making the reader empathize with the characters' plight and root for their survival. A tale of survival, resilience, and the enduring human spirit in the face of overwhelming adversity. The story's richly detailed setting, complex characters, and interwoven narratives create a compelling and immersive experience. It serves as a reminder of the fragility of civilization and the strength that lies in unity and compassion amidst chaos. Virtual Reality (VR) Systems: Used extensively by characters like Filipo, who spent most of his life in VR. These systems also include VR girlfriends and other VR social interactions . Prosthetic Arms: Advanced prosthetics that require subscription keys to function. A character is mentioned to have hacked a prosthetic arm to bypass these keys . AI and Gaming: Merch uses an open-source app to record human gameplay data to train an AI. He aims to create an AI that can play games indistinguishably from humans to reach higher character levels . Food Brewer Technology: Pen uses brewing technology to create food from plant materials. This includes a process for making "burger-tasting" food items from raw ingredients . Cooling Units and Suits: Developed by Merch, these units and suits use air-blowing systems to keep the wearer cool, crucial for survival in extreme heat . Hydrogen-Powered Generators: Used to power cooling systems in emergency trailers. They consume hydrogen canisters to provide electricity for cooling during heatwaves . BritLight Panels: Light-emitting slabs that hold a static charge and can be recharged by rubbing fabrics together. These panels are used for illumination in the dark underground areas where survivors reside . AR Glasses: Augmented Reality glasses worn by Pen, which tag animal and plant locations, identify plant types, and provide night vision. They enhance his ability to forage and navigate through the forested areas . VR Dots: Tiny RF chips implanted in faces to enable video calls by mapping facial expressions, allowing realistic 3D portraits of the speaker without needing to aim cameras . Eco-Terrorist Engineered Plants: Genetically modified plants with enhanced RuBisCO enzymes and nitrogen-fixing capabilities, designed to grow rapidly and thrive in harsh environments. These plants are a result of eco-terrorism, aimed at reforesting urban areas but causing ecological imbalance . Many of the characters in this project appear in future episodes. Using storytelling to place you in a time period, this series takes you, year by year, into the future. From 2040 to 2195. If you like emerging tech, eco-tech, futurism, perma-culture, apocalyptic survival scenarios, and disruptive science, sit back and enjoy short stories that showcase my research into how the future may play out. This is Episode 54 of the podcast "In 20xx Scifi and Futurism." The companion site is https://in20xx.com where you can find a timeline of the future, descriptions of future development, and printed fiction. These are works of fiction. Characters and groups are made-up and influenced by current events but not reporting facts about people or groups in the real world. Copyright © Cy Porter 2021. All rights reserved.…
 
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In 20xx Sci fi and Futurism
In 20xx Sci fi and Futurism podcast artwork
 
In a post-apocalyptic world, a group of resilient individuals have established the Nursery, a botanical splicing center located in a desert valley surrounded by giant wind turbines, canyons, and mountains. As they prepare for impending environmental catastrophes, they work tirelessly to adapt wild plants to the harsh desert conditions, employing cutting-edge genetic engineering techniques to create drought-resistant, nutrient-dense crops. Their efforts have drawn attention from around the globe, attracting visitors and scientists alike to witness the wonders of their innovative approach to sustainable agriculture. However, as the looming threat of a catastrophic storm approaches, tensions arise within the Nursery community. Daisuke, the visionary founder, leads a breakaway group to establish a more secure shelter in the nearby canyons, where they discover a unique microclimate that promises a better chance of survival. As they race against time, they face challenges in setting up a self-sustaining ecosystem, from harnessing renewable energy sources to implementing water conservation strategies and ensuring a reliable food supply. Amidst the chaos and uncertainty, the group must navigate interpersonal conflicts, confront past traumas, and embrace unconventional solutions. With the arrival of the great storm, they find themselves facing a battle for survival, forcing them to confront the harsh realities of their new world and question the true nature of their existence. Will their ingenuity and determination be enough to endure the looming catastrophe? The fate of the Nursery hangs in the balance, as they strive to create a sustainable future in the face of adversity. 1. Genetic engineering/splicing of plants (ex: desert-adapted plants, shade cacti, corn that grows in saltwater, stomach plants, ivory agaves) 2. Carb-mesh and my-creet (materials for storm-proofing buildings) 3. Lutin Bots and Mover Bots (construction robots) 4. Quadcopter drones for mapping and data collection 5. Hologram table and quantum computer for simulations 6. Weather sensors and monitoring systems 7. Food brewing systems (for producing meat, dairy products) 8. Algae beds 9. Saltwater tanks 10. Synthetic collagen crates 11. Neuplus (a cognitive enhancement drug) 12. Mind's Encore (a brain scanning/emulation service) 13. Bio-heritage Guardians (collect DNA samples) 14. Medusa (a local internet/communication system) 15. Protein computers 16. Autonomous vehicles (jeeps, autono-cabs) 17. Solar panels, wind turbines, hydrogen grills (renewable energy sources) 18. Synthetic lignin (biodegradable material replacing paper/cloth) 19. Link anklets (wearable communication devices) 20. Life Evolver AI (for designing lifeforms) Many of the characters in this project appear in future episodes. Using storytelling to place you in a time period, this series takes you, year by year, into the future. From 2040 to 2195. If you like emerging tech, eco-tech, futurism, perma-culture, apocalyptic survival scenarios, and disruptive science, sit back and enjoy short stories that showcase my research into how the future may play out. This is Episode 53 of the podcast "In 20xx Sci fi and Futurism." The companion site is https://in20xx.com where you can find a timeline of the future, descriptions of future development, and printed fiction. These are works of fiction. Characters and groups are made-up and influenced by current events but not reporting facts about people or groups in the real world. Copyright © Cy Porter 2021. All rights reserved.…
 
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In 20xx Sci fi and Futurism
In 20xx Sci fi and Futurism podcast artwork
 
In a world ravaged by a catastrophic storm, a daring hacker named Tessa finds herself imprisoned in a maximum-security facility. With the world in chaos and the prison on the brink of collapse, Tessa must use her extraordinary skills to not only escape but also to restore the internet and communication systems that have been destroyed. Teaming up with a fellow inmate, Kelly, Tessa embarks on a desperate mission to overcome the formidable obstacles that stand in her way. From outwitting the prison's advanced security systems to navigating the treacherous landscape outside, every step is fraught with danger and uncertainty. As they delve deeper into the heart of this post-apocalyptic world, Tessa and Kelly uncover shocking truths about the nature of the calamity and the forces that may have orchestrated it. With time running out and the fate of humanity hanging in the balance, they must summon all their courage, ingenuity, and resilience to confront the challenges that lie ahead. A curious AI waits isolated in a sub, sub-basement for the people to return. One of the worlds most notorious hackers and a killer who used a sex bot to kill her victim are trapped in a prison during the "World Storm," the first global scall storm. The Warden AI stops inmates from breaking out even though the world outside is wrecked to a point of no return. Who will survive? 1.World Simulator 2.0 - The most accurate micro-to-macro simulation 2. Peripheral devices like ballpoint pens that can share data 3. Canal links and implants (body modifications) 4. AR glasses 5. Foldables (likely foldable displays/devices) 6. Prison robots and guard bots 7. Cleaning bots 8. Tranquilizer pistols/darts 9. Tablets and generic off-brand tablet models 10. Pleasure bots 11. Emergency first aid devices with tablets 12. Encrypted streamers 13. Solar jackets 14. Locks/security systems 15. Computer terminals and servers 16. Prison security systems like Warden AI 17. Protein computers that can be grown in the body 18. Links/neural links for computing devices 19. Snaky Cat Puppet videos 20. Robot programming like Robot Team 21. Cyber security AI 22. Alignment AI for AI ethics 23. Transparency AI 24. Curious AI system like Calcifer 25. Simulation sandbox environments Many of the characters in this project appear in future episodes. Using storytelling to place you in a time period, this series takes you, year by year, into the future. If you like emerging tech, eco-tech, futurism, perma-culture, apocalyptic survival scenarios, and disruptive science, sit back and enjoy short stories that showcase my research into how the future may play out. This is Episode 52 of the podcast "In 20xx Scifi and Futurism." The companion site is https://in20xx.com where you can find a timeline of the future, descriptions of future development, and printed fiction. These are works of fiction. Characters and groups are made-up and influenced by current events but not reporting facts about people or groups in the real world. Copyright © Cy Porter 2024. All rights reserved.…
 
In a world where technology has woven itself into the fabric of daily life, the Tribes stand as beacons of resilience and adaptation. Set in a not-so-distant future, this riveting tale follows the journey of survivors caught in the midst of a catastrophic storm that has severed them from the world they once knew. Amidst the chaos, augmented reality, artificial intelligence, and robotics become more than mere tools; they are lifelines, guiding the characters through a labyrinth of challenges. From first-aid bots and automated suitcases to virtual reality meetings and remote-controlled avatars, the story immerses readers in a world where the boundaries between technology and humanity blur. As the survivors navigate their new reality, they are forced to confront the harsh truth that the world as they knew it may never be the same. In this dystopian landscape, themes of community, survival, and the delicate balance between tradition and progress intertwine, creating a thought-provoking narrative that will resonate with readers long after the last page. Cindy and Winston take shelter in a tunnel system owned by a Native tribe. As temporary accommodations are set up, they both grapple with most like losing friends and loved ones. The World Net is down but they get on the net run by the tribe. Tamika leaves a cruise with her husband to fix a problem in the largest neighborhood complex on the East Coast. Most of the residence of this NC are game addicts so she hardly sees anyone even though she goes to the NC mall. As storms around the world reach many locations, her husband makes a fearful call to her from a shelter and she loses contact with a co-contractor. Links (Augmented Reality devices/glasses) Assistant (AI assistant) First aid bot Robots (general mentions of robots) Hume-noid bots (humanoid robots) Automated suitcases Foldable (folding tablet/computer) Solar clothes with link chargers Sleep caps (devices to help with sleep) Magnetic resonator sleep caps Virtual reality (VR) games Aeroponic grow towers Remote-meeting bots Cleaning robots Animatronic band Servers Internet/World Wide Web backups Artificial Intelligence (AI) systems like the one Cindy trained Many of the characters in this project appear in future episodes. Using storytelling to place you in a time period, this series takes you, year by year, into the future. From 2040 to 2195. If you like emerging tech, eco-tech, futurism, perma-culture, apocalyptic survival scenarios, and disruptive science, sit back and enjoy short stories that showcase my research into how the future may play out. This is Episode 51 of the podcast "In 20xx Scifi and Futurism." The companion site is https://in20xx.com where you can find a timeline of the future, descriptions of future development, and printed fiction. These are works of fiction. Characters and groups are made-up and influenced by current events but not reporting facts about people or groups in the real world. Copyright © Cy Porter 2021. All rights reserved.…
 
Meg is a wealthy businesswoman who seeks shelter in her luxury bunker. She watches in horror as her home and businesses are destroyed. Nabo is a young man addicted to virtual reality gaming who gets trapped in an abandoned gas station during the storm. Carlos is an astronaut who volunteers to search for survivors. The storm causes widespread destruction - knocking down buildings, uprooting infrastructure, flooding neighborhoods, and killing many people. With power and internet knocked out, survivors struggle to get food, water, and medical aid. Meg, Nabo, Carlos and others try to find safety as the unrelenting storm rages on for days. A VR where everything is 5% better than in real life. Augmented reality Canal links Foldables (advanced mobile devices) Ballet bots (humanoid robot servants) Lutin bots (another type of robot servant) Stretcher bots Blimp drones Rocket travel Autono-cabs (self-driving taxis) Stasis beds Magnetic resonance pain relief devices Bio-printing stem cells for skin regeneration The Sims 24 video game with advanced AI Peep's link data collection network Emergency Operations Centers Underground luxury bunkers Robot arms for skin care Wall-sized displays Food technologies like shroom-caf and yeast grown eggs CCTV surveillance systems Weave roads (advanced road technology) Neighborhood Complex buildings with survival bunkers emerging tech, eco-tech, apocalypse, survival, disruptive, science, climate, future, short, solarpunk, post-apocalyptic, predictions, futurology, futurism, scifi, sci-fi, technology, tech, black mirror, skepticism, space, permaculture, robotics, inventions, advancements, exploration, singularity, speculative. Many of the characters in this project appear in future episodes. Using storytelling to place you in a time period, this series takes you, year by year, into the future. From 2040 to 2195. If you like emerging tech, eco-tech, futurism, perma-culture, apocalyptic survival scenarios, and disruptive science, sit back and enjoy short stories that showcase my research into how the future may play out. This is Episode 50 of the podcast "In 20xx Scifi and Futurism." The companion site is https://in20xx.com where you can find a timeline of the future, descriptions of future development, and printed fiction. These are works of fiction. Characters and groups are made-up and influenced by current events but not reporting facts about people or groups in the real world. Copyright © Cy Porter 2021. All rights reserved.…
 
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