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Gaming in China – An industry perspective
Manage episode 299220261 series 2365203
The gaming industry is booming in China. At the recently concluded 19th ChinaJoy (the China Digital Entertainment Expo and Conference), a half-year report was released and stated that China's gaming industry saw total sales revenue up 7.89 per cent year-on-year to hit 150.5 billion yuan ($23.3 billion) over the first six months in 2021. By the end of June in 2021, the number of game players in China topped over 666 million, up 1.38 per cent from a year earlier.
This episode takes a China perspective on the gaming industry. Joining the podcast host Richard Seymore are three experts in the field:
- Julien Bares, VP at Tencent Games
- Wim Coveliers, Industry Specialist
- Elijah Freeman, Vice President of Games Division at Virtuos
This podcast is conducted in English.
22 Episoden
Manage episode 299220261 series 2365203
The gaming industry is booming in China. At the recently concluded 19th ChinaJoy (the China Digital Entertainment Expo and Conference), a half-year report was released and stated that China's gaming industry saw total sales revenue up 7.89 per cent year-on-year to hit 150.5 billion yuan ($23.3 billion) over the first six months in 2021. By the end of June in 2021, the number of game players in China topped over 666 million, up 1.38 per cent from a year earlier.
This episode takes a China perspective on the gaming industry. Joining the podcast host Richard Seymore are three experts in the field:
- Julien Bares, VP at Tencent Games
- Wim Coveliers, Industry Specialist
- Elijah Freeman, Vice President of Games Division at Virtuos
This podcast is conducted in English.
22 Episoden
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