Artwork

Inhalt bereitgestellt von CCC media team. Alle Podcast-Inhalte, einschließlich Episoden, Grafiken und Podcast-Beschreibungen, werden direkt von CCC media team oder seinem Podcast-Plattformpartner hochgeladen und bereitgestellt. Wenn Sie glauben, dass jemand Ihr urheberrechtlich geschütztes Werk ohne Ihre Erlaubnis nutzt, können Sie dem hier beschriebenen Verfahren folgen https://de.player.fm/legal.
Player FM - Podcast-App
Gehen Sie mit der App Player FM offline!

Putting Players First (godotfest2025)

22:36
 
Teilen
 

Manage episode 519043510 series 1330870
Inhalt bereitgestellt von CCC media team. Alle Podcast-Inhalte, einschließlich Episoden, Grafiken und Podcast-Beschreibungen, werden direkt von CCC media team oder seinem Podcast-Plattformpartner hochgeladen und bereitgestellt. Wenn Sie glauben, dass jemand Ihr urheberrechtlich geschütztes Werk ohne Ihre Erlaubnis nutzt, können Sie dem hier beschriebenen Verfahren folgen https://de.player.fm/legal.
This talk explores the critical role of human-centered research in making game development more accessible and inclusive. In both everyday life and leisure activities, people with impairments, as well as underrepresented groups, often face exclusion—sometimes unintentionally, but with lasting impact. Leading a self-determined life is a fundamental right for everyone, and this is not only a moral imperative but also reflected in legal frameworks demanding equal access and participation. As game developers, we have the responsibility—and the opportunity—to build experiences that include rather than exclude. Accessibility is not just a feature; it is a foundation for allowing everyone to participate in play and, by extension, in broader social and cultural discourse. Meaningfully addressing complex and context-related challenges faced by underrepresented groups by embedding key themes of diversity, equity, and inclusion (DEI) in our games creates space for reflection, motivation, and deeper engagement. In this session, we advocate for co-designing with players at the center. We will present approaches, methods, and practical guidelines for incorporating accessibility & DEI into game development with Godot from the start. Through case studies, we will show how inclusive design leads to more intuitive, usable, and engaging games for all players. By putting people first, we can make games not only more accessible but also more meaningful and inclusive. In her master's thesis with LMU and HFF, Chrysa explored AI-driven methods such as lip synchronization and speech synthesis to **enhance media and digital accessibility**—particularly for individuals with learning difficulties and non-native speakers. Most recently, she contributed to the development of **"Play x Discuss: Women in Science"**, a cooperative digital discussion game that addresses challenges faced by women in STEM and encourages collective strategy-building through play. More info can be found [here](https://docs.google.com/presentation/d/1OEi7NP6YZZ0b6cL0MEzIvkn87UZp-gx0Zxul56BOcWo/present?slide=id.g2e5dbcbe52e_2_68). Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://pretalx.godotfest.com/godotfest-25/talk/XLQEKX/
  continue reading

2493 Episoden

Artwork
iconTeilen
 
Manage episode 519043510 series 1330870
Inhalt bereitgestellt von CCC media team. Alle Podcast-Inhalte, einschließlich Episoden, Grafiken und Podcast-Beschreibungen, werden direkt von CCC media team oder seinem Podcast-Plattformpartner hochgeladen und bereitgestellt. Wenn Sie glauben, dass jemand Ihr urheberrechtlich geschütztes Werk ohne Ihre Erlaubnis nutzt, können Sie dem hier beschriebenen Verfahren folgen https://de.player.fm/legal.
This talk explores the critical role of human-centered research in making game development more accessible and inclusive. In both everyday life and leisure activities, people with impairments, as well as underrepresented groups, often face exclusion—sometimes unintentionally, but with lasting impact. Leading a self-determined life is a fundamental right for everyone, and this is not only a moral imperative but also reflected in legal frameworks demanding equal access and participation. As game developers, we have the responsibility—and the opportunity—to build experiences that include rather than exclude. Accessibility is not just a feature; it is a foundation for allowing everyone to participate in play and, by extension, in broader social and cultural discourse. Meaningfully addressing complex and context-related challenges faced by underrepresented groups by embedding key themes of diversity, equity, and inclusion (DEI) in our games creates space for reflection, motivation, and deeper engagement. In this session, we advocate for co-designing with players at the center. We will present approaches, methods, and practical guidelines for incorporating accessibility & DEI into game development with Godot from the start. Through case studies, we will show how inclusive design leads to more intuitive, usable, and engaging games for all players. By putting people first, we can make games not only more accessible but also more meaningful and inclusive. In her master's thesis with LMU and HFF, Chrysa explored AI-driven methods such as lip synchronization and speech synthesis to **enhance media and digital accessibility**—particularly for individuals with learning difficulties and non-native speakers. Most recently, she contributed to the development of **"Play x Discuss: Women in Science"**, a cooperative digital discussion game that addresses challenges faced by women in STEM and encourages collective strategy-building through play. More info can be found [here](https://docs.google.com/presentation/d/1OEi7NP6YZZ0b6cL0MEzIvkn87UZp-gx0Zxul56BOcWo/present?slide=id.g2e5dbcbe52e_2_68). Licensed to the public under https://creativecommons.org/licenses/by/4.0/ about this event: https://pretalx.godotfest.com/godotfest-25/talk/XLQEKX/
  continue reading

2493 Episoden

Alle Folgen

×
 
Loading …

Willkommen auf Player FM!

Player FM scannt gerade das Web nach Podcasts mit hoher Qualität, die du genießen kannst. Es ist die beste Podcast-App und funktioniert auf Android, iPhone und im Web. Melde dich an, um Abos geräteübergreifend zu synchronisieren.

 

Kurzanleitung

Hören Sie sich diese Show an, während Sie die Gegend erkunden
Abspielen