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Anne and Frances are back with a new season of Fixable to tackle a subject that impacts everyone’s experience of work: confidence. In this episode, the pair sit down with Master Fixer Ian Robertson, a professor of psychology at Trinity College Dublin and author of the new book How Confidence Works: The New Science of Self-Belief, to discuss where confidence comes from, how to inspire confidence in others, and how to deal with overconfident leaders. Ian also shares his confidence framework and explains why anxiety is actually your friend. Follow Hosts: Anne Morriss ( @annemorriss | LinkedIn: @anne-morriss ), Frances Frei ( @francesxfrei | LinkedIn: @francesfrei ) Follow Hosts: Anne Morriss ( @annemorriss | LinkedIn: @anne-morriss ), Frances Frei ( @francesxfrei | LinkedIn: @francesfrei ) Guest: Ian Robertson (Instagram: | LinkedIn: | Website:) Links https://anneandfrances.com/ https://ianrobertson.org/ How Confidence Works: The New Science of Self-Belief Subscribe to TED Instagram: @ted YouTube: @TED TikTok: @tedtoks LinkedIn: @ted-conferences Website: ted.com Podcasts: ted.com/podcasts Subscribe to TED Instagram: @ted YouTube: @TED TikTok: @tedtoks LinkedIn: @ted-conferences Website: ted.com Podcasts: ted.com/podcasts For the full text transcript, visit ted.com/podcasts/fixable-transcripts Hosted on Acast. See acast.com/privacy for more information.…
The Gaming Blender
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Inhalt bereitgestellt von Matt Culmer. Alle Podcast-Inhalte, einschließlich Episoden, Grafiken und Podcast-Beschreibungen, werden direkt von Matt Culmer oder seinem Podcast-Plattformpartner hochgeladen und bereitgestellt. Wenn Sie glauben, dass jemand Ihr urheberrechtlich geschütztes Werk ohne Ihre Erlaubnis nutzt, können Sie dem hier beschriebenen Verfahren folgen https://de.player.fm/legal.
Welcome to the Gaming Blender Podcast, the Game Design podcast where hosts Matt and Scott combine random game genres and elements to create exciting hypothetical games every episode. Tune in to enjoy some truly unique games!
100 Episoden
Alle als (un)gespielt markieren ...
Manage series 3011930
Inhalt bereitgestellt von Matt Culmer. Alle Podcast-Inhalte, einschließlich Episoden, Grafiken und Podcast-Beschreibungen, werden direkt von Matt Culmer oder seinem Podcast-Plattformpartner hochgeladen und bereitgestellt. Wenn Sie glauben, dass jemand Ihr urheberrechtlich geschütztes Werk ohne Ihre Erlaubnis nutzt, können Sie dem hier beschriebenen Verfahren folgen https://de.player.fm/legal.
Welcome to the Gaming Blender Podcast, the Game Design podcast where hosts Matt and Scott combine random game genres and elements to create exciting hypothetical games every episode. Tune in to enjoy some truly unique games!
100 Episoden
Alle Folgen
×Fancy setting us a gaming challenge? Get in touch here! This week we're back with a metroidvania style hitman mashup game. A nice and fun one particularly if you're into cowboys! Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. Also please get in touch with us at @gamingblendpod or thegamingblenderpod@gmail.com with your ideas for new games and challenges. Keep blending!…
Fancy setting us a gaming challenge? Get in touch here! We're back and this week a nice open ended episode after last episode's 'Dating Sim' hell. This week we're trying to make a sports game from open world and survival mechanics. The result is a golf game the likes of which the world has never seen! Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. Also please get in touch with us at @gamingblendpod or thegamingblenderpod@gmail.com with your ideas for new games and challenges. Keep blending!…
Fancy setting us a gaming challenge? Get in touch here! This week we come face to face with a challenge that might well be beyond us. Imagine Call of Duty multiplayer within a dating simulator yes we couldn't either. Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. Also please get in touch with us at @gamingblendpod or thegamingblenderpod@gmail.com with your ideas for new games and challenges. Keep blending!…
Fancy setting us a gaming challenge? Get in touch here! This week it's time for a discussion on all thing EA and the recent buy out. After that's done and we have a shower it's time to create a new game. This week we go for a squad manager walking simulator. Quite the collection! Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. Also please get in touch with us at @gamingblendpod or thegamingblenderpod@gmail.com with your ideas for new games and challenges. Keep blending!…
Fancy setting us a gaming challenge? Get in touch here! This week it's a little reflection on the game Control before we jump into creating a new party video game with survival mechanics and an open world. Interested? So are we! Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. Also please get in touch with us at @gamingblendpod or thegamingblenderpod@gmail.com with your ideas for new games and challenges. Keep blending!…
Fancy setting us a gaming challenge? Get in touch here! In this episode Scott and Matt try and create a physics based horror game. Will the results be horrifying? Well yes, in so many ways... Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. Also please get in touch with us at @gamingblendpod or thegamingblenderpod@gmail.com with your ideas for new games and challenges. Keep blending!…
Fancy setting us a gaming challenge? Get in touch here! This week we talk a little about the impacts of delays on video games in tribute to Football Manager 2026. From there Scott gets his wish and we do make a Space game. This one has to have sporty and crafting element though so we have our work cut out for us... Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. Also please get in touch with us at @gamingblendpod or thegamingblenderpod@gmail.com with your ideas for new games and challenges. Keep blending!…
Fancy setting us a gaming challenge? Get in touch here! Scott's back and this week it's time for Open World, Permadeath, City Building Shenanigans. I bet you can't wait for it! Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. Also please get in touch with us at @gamingblendpod or thegamingblenderpod@gmail.com with your ideas for new games and challenges. Keep blending!…
Fancy setting us a gaming challenge? Get in touch here! In this special episode of the Gaming Blender podcast, Matt welcomes author Tom Meredith to discuss his debut novel, 'Blood in the Water.' We chat about book's themes, character development, and the influence of video games on storytelling. Tom shares insights into his writing process, the challenges of adapting literature into video games, and offers advice for aspiring writers. Then to finish we turn the book into a video game! Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. Also please get in touch with us at @gamingblendpod or thegamingblenderpod@gmail.com with your ideas for new games and challenges. Keep blending!…
Fancy setting us a gaming challenge? Get in touch here! Sorry we've been away but we're back! This week our return coincides with one of the best games we've ever created. Combining realistic simulation with a hero shooter (and a dash of absurd humour) results in the most wonderful battle of the trades. We do hope you enjoy! Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. Also please get in touch with us at @gamingblendpod or thegamingblenderpod@gmail.com with your ideas for new games and challenges. Keep blending!…
Fancy setting us a gaming challenge? Get in touch here! In this episode of the Gaming Blender podcast, hosts Matthew and Scott discuss the latest highlights from the Xbox Game Showcase, including the announcement of Final Fantasy for Xbox and the potential for a big year ahead for Xbox. They explore upcoming games, their trailers, and the implications for handheld gaming in a market dominated by the Nintendo Switch. We both then explore the concept of a sandbox game centered around vehicular warfare. They discuss the mechanics of building vehicles, the narrative of an underdog in a dystopian war, and the creative freedom players would have in designing their own combat machines. Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. Also please get in touch with us at @gamingblendpod or thegamingblenderpod@gmail.com with your ideas for new games and challenges. Keep blending!…
Fancy setting us a gaming challenge? Get in touch here! Time for an RTS RPG! A wonderful combination of dark souls difficulty and rpg makes our tactical game one for the ages. We also discuss graphics cards and is the Oblivion Remake really worth buying... Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. Also please get in touch with us at @gamingblendpod or thegamingblenderpod@gmail.com with your ideas for new games and challenges. Keep blending!…
Fancy setting us a gaming challenge? Get in touch here! In this first episode for a while we dive into GTA and all things that caused Matt's PC to explode. From there we create a unique Battle Royale game which will truly knock your socks off! Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. Also please get in touch with us at @gamingblendpod or thegamingblenderpod@gmail.com with your ideas for new games and challenges. Keep blending!…
Fancy setting us a gaming challenge? Get in touch here! This week Matt and Scott create a truly unique game. One on One fighting mechanics with procedural generation and physics? No problem at all! Have a listen and enjoy the two of them mashing these mechanics and genre together to make something quite wonderful. Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. Also please get in touch with us at @gamingblendpod or thegamingblenderpod@gmail.com with your ideas for new games and challenges. Keep blending!…
Fancy setting us a gaming challenge? Get in touch here! This week on the Gaming Blender we draw 'Walking Simulator' again but this time we venture out into the new world making a narrative choice game based around a humble caravan. There's a lot of Switch 2 chat along the way as well. Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. Also please get in touch with us at @gamingblendpod or thegamingblenderpod@gmail.com with your ideas for new games and challenges. Keep blending!…
Fancy setting us a gaming challenge? Get in touch here! Have you ever wondered what it would be like to play as the blocks in Tetris? Now you don't have to as Scott and Matt explore turning one of the most popular games of all time into a Puzzle Survival game. There's also a well deserved chat about the 20th anniversary of God of War and the upcoming TV series too for good measure. Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. Also please get in touch with us at @gamingblendpod or thegamingblenderpod@gmail.com with your ideas for new games and challenges. Keep blending!…
Fancy setting us a gaming challenge? Get in touch here! We hope you have your walking boots on! This week Scott and Matt take a dive into walking simulators combined with some Dark souls difficulty and the results are out of this world! They also take some time to discuss the reasons behind the closures of one of Matt's favourite studios, Monolith. Please be aware that this episode had to be uploaded again due to sync issues. We're very sorry for this. Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. Also please get in touch with us at @gamingblendpod or thegamingblenderpod@gmail.com with your ideas for new games and challenges. Keep blending!…
Fancy setting us a gaming challenge? Get in touch here! This week we have returned to the world of Racing and First Person Shooters. Throw those together and add some Time Travel and you have quite the insane racing game on your hands! Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. Also please get in touch with us at @gamingblendpod or thegamingblenderpod@gmail.com with your ideas for new games and challenges. Keep blending!…
Fancy setting us a gaming challenge? Get in touch here! This week on the Gaming Blender we look to create a Assassin based One on One fighter with Life Sim elements. What we end up creative is a mix of probably every mystery game in the last 10 years but we think it's a good one! We also discuss how games have disappointed us in the past but don't worry we don't dwell on the misery too long. Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. Also please get in touch with us at @gamingblendpod or thegamingblenderpod@gmail.com with your ideas for new games and challenges. Keep blending!…
Fancy setting us a gaming challenge? Get in touch here! Hello, we're back for 2025! We dive straight into the world of Nintendo and discuss what they have in store for us with the Switch 2. From there we try and create our own Horror game with Roguelite and RPG elements which proves a worthy challenge to start the year with. We also try to answer the question how late can you wish someone a 'happy new year' for? Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. Also please get in touch with us at @gamingblendpod or thegamingblenderpod@gmail.com with your ideas for new games and challenges. Keep blending!…
Fancy setting us a gaming challenge? Get in touch here! Have you ever wondered what happens when you combine guitar hero, mobile gaming and racing? Us neither but we're willing to give it a go! We also have a discussion on female video game characters and generally have a lot of fun. Enjoy! Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. Also please get in touch with us at @gamingblendpod or thegamingblenderpod@gmail.com with your ideas for new games and challenges. Keep blending!…
Fancy setting us a gaming challenge? Get in touch here! Scott's back! This week we go into the the wonderful world of Battle Royal's and Base Building. The game we create hopefully has something for everyone. We also begin the great 'Matt's Wheel of News' which brings a discussion about No Man's Sky. We Hope you enjoy. Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. Also please get in touch with us at @gamingblendpod or thegamingblenderpod@gmail.com with your ideas for new games and challenges. Keep blending!…
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The Gaming Blender
Fancy setting us a gaming challenge? Get in touch here! In this episode of the Gaming Blender Podcast, Matthew and gust host Beth explore the concept of creating a new video game based on the film Wicked. They discuss the mechanics of movie tie-in games, focusing on puzzles and permadeath, while also navigating the challenges of character dynamics and storytelling. The conversation culminates in the development of a game titled 'The Witches of Wicked', where players solve puzzles linked to songs from the musical. Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. Also please get in touch with us at @gamingblendpod or thegamingblenderpod@gmail.com with your ideas for new games and challenges. Keep blending!…
Fancy setting us a gaming challenge? Get in touch here! In this episode of the Gaming Blender podcast, hosts Scott and Matthew discuss Matthew's tech troubles with his new PC, the recent release of the new Dragon Age game, the issue of review bombing in gaming, and engage in a fun hypothetical game creation challenge involving a rhythm game mechanic. In this episode, Scott and Matthew explore a whimsical concept for a video game where players navigate the body of Scott as a nit. The conversation delves into game mechanics involving random number generators, rhythm-based gameplay, and the narrative of ascension and descension. The duo creatively brainstorms ideas for the game's structure, challenges, and potential names, culminating in the title 'Nit Time.' Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. Also please get in touch with us at @gamingblendpod or thegamingblenderpod@gmail.com with your ideas for new games and challenges. Keep blending!…
Fancy setting us a gaming challenge? Get in touch here! In this episode of the Gaming Blender, hosts Matthew and Scott discuss their personal updates, including Matthew's recent honeymoon and the challenges of building a gaming PC. They then dive into the concept of creating a new hypothetical video game that combines MMO elements with crafting and ultimate team mechanics, exploring the idea of mech battles and the intricacies of gameplay mechanics such as resource management and crafting. In this conversation, Scott and Matthew explore the design of a new game concept that integrates survival elements, crafting, and a compelling narrative involving kaiju. They discuss gameplay mechanics, resource management, and the importance of player experience, culminating in the naming of the game as 'Colossus.' Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. Also please get in touch with us at @gamingblendpod or thegamingblenderpod@gmail.com with your ideas for new games and challenges. Keep blending!…
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The Gaming Blender
Fancy setting us a gaming challenge? Get in touch here! Little podcast update as Matt's away on his honeymoon...... awwwwww!! Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. Also please get in touch with us at @gamingblendpod or thegamingblenderpod@gmail.com with your ideas for new games and challenges. Keep blending!…
Fancy setting us a gaming challenge? Get in touch here! In this episode of The Gaming Blender, hosts Scott and Matt discuss their recent gaming experiences, including the release of the PS5 Pro and the challenges of game development. They delve into the concept of creating a hypothetical game, exploring mechanics, narrative, and the evolution of console generations. The conversation culminates in the naming of their new game, 'Scavenger Hunted', set in a dystopian world where players must navigate challenges and survive against infected enemies. Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. Also please get in touch with us at @gamingblendpod or thegamingblenderpod@gmail.com with your ideas for new games and challenges. Keep blending!…
Fancy setting us a gaming challenge? Get in touch here! In this episode of The Gaming Blender, Matt and Scott discuss the recent release of Star Wars Outlaws and the challenges faced by big-name game developers. They then proceed to create a hypothetical horror game set in Victorian England, where players take on the role of a detective investigating supernatural events. The game incorporates point-and-click gameplay and a choice-based system, with the goal of solving mysteries while avoiding danger. Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. Also please get in touch with us at @gamingblendpod or thegamingblenderpod@gmail.com with your ideas for new games and challenges. Keep blending!…
Fancy setting us a gaming challenge? Get in touch here! In this episode, Matt and Scott discuss the recent Lord of the Rings news, including the release of Rings of Power and the cancellation and revival of an upcoming Lord of the Rings MMO. They then brainstorm a hypothetical party game set in the world of Lord of the Rings, where players compete in a race across Middle Earth. The game would feature co-op gameplay, procedural generation, and different gameplay styles based on the chosen race. The conversation explores the idea of creating a party game set in the world of Lord of the Rings, specifically in the Fourth Age...... Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. Also please get in touch with us at @gamingblendpod or thegamingblenderpod@gmail.com with your ideas for new games and challenges. Keep blending!…
Fancy setting us a gaming challenge? Get in touch here! In this episode of the Gaming Blender podcast, Scott and Matthew discuss a hypothetical game called Last Clan Standing. The game is set in a country that has fallen into anarchy after the death of a long-serving dictator. The country has splintered into small rival factions resembling criminal syndicates. These factions compete against each other to raid local countries' trade routes, such as oil tankers, trains, and cruise liners. The game incorporates elements of a Battle Royale, interactive movie, and base building. One player controls the interactive movie and base building, while other players represent rival factions. The goal is to be the last clan standing and secure valuable resources. Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. Also please get in touch with us at @gamingblendpod or thegamingblenderpod@gmail.com with your ideas for new games and challenges. Keep blending!…
Fancy setting us a gaming challenge? Get in touch here! In this episode of the Gaming Blender, Matt and Scott discuss the concept of a hypothetical puzzle game. They explore the idea of a puzzle game set in space, where the player must fix a fleet of ships in order to complete a quest. The game incorporates permadeath and loot boxes as mechanics. The narrative revolves around humanity's search for a new home in space, with each fleet representing a different country. The player must make strategic decisions based on relationships with other fleets. The game is titled 'Drifting Among the Stars.' Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. Also please get in touch with us at @gamingblendpod or thegamingblenderpod@gmail.com with your ideas for new games and challenges. Keep blending!…
Fancy setting us a gaming challenge? Get in touch here! Scott's back! In this episode of the Gaming Blender podcast, Matt and Scott discuss the gaming industry and their recent gaming experiences. They then proceed to create a hypothetical game, a hero shooter set during the Trojan War. Players choose mythological heroes with specific abilities granted by the gods. The game incorporates Metroidvania elements, allowing players to unlock new abilities by dedicating kills to different gods. The crafting mechanic allows players to build siege equipment to attack or defend Troy. The narrative revolves around forbidden love and the ongoing conflict between the Greeks and Trojans. The game is titled 'Gods Among Men.' Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. Also please get in touch with us at @gamingblendpod or thegamingblenderpod@gmail.com with your ideas for new games and challenges. Keep blending!…
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The Gaming Blender
Fancy setting us a gaming challenge? Get in touch here! Apologies for the lack of episode - get in touch using the details below! Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. Also please get in touch with us at @gamingblendpod or thegamingblenderpod@gmail.com with your ideas for new games and challenges. Keep blending!…
Fancy setting us a gaming challenge? Get in touch here! In this episode, Matt and Guest Star Pete discuss the recent gaming showcases by Sony and Xbox. They also generate ideas for a real-time strategy game with a career mode and survival mechanics. They explore the possibility of creating a satirical game about hedge fund managers, where players hire people for damage limitation and engage in insider trading. The conversation explores the concept of a real-time strategy game set in the world of hedge funds, where players manage a team and compete against rival teams. The game incorporates elements of career progression, survival, and morality. Players can choose to be honourable or ruthless in their tactics, with the true ending being the ability to clean up the corrupt company. The game features conversations with key characters, multiple choices, and a morality tracker. The complexity and layers of the game make it an intriguing concept. Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. Also please get in touch with us at @gamingblendpod or thegamingblenderpod@gmail.com with your ideas for new games and challenges. Keep blending!…
Fancy setting us a gaming challenge? Get in touch here! The conversation features a unique game design challenge where the host, Matt, is tasked with creating four different games in 20 minutes each. The games are designed on the spot, with randomized genres, mechanics, and narratives. Each game presents a creative and imaginative approach to game design, incorporating elements of strategy, storytelling, co-op focus, and rhythm-based puzzles. Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. Also please get in touch with us at @gamingblendpod or thegamingblenderpod@gmail.com with your ideas for new games and challenges. Keep blending!…
Fancy setting us a gaming challenge? Get in touch here! In this episode of the Gaming Blender podcast, Matt and special guest Tom discuss the importance of narrative in video games. They explore the challenges of creating compelling narratives and the impact of player choices on storytelling. They also brainstorm a game concept that combines puzzle mechanics, an open world setting, and a narrative theme of transformation. The game is set in 17th century Paris and follows a member of the Red Guard who must navigate the complexities of loyalty and rebellion. The player's choices and actions will determine the outcome of the game, with multiple endings based on their decisions. 00:00 Introduction and Guest Introduction 02:00 The Importance of Narrative in Video Games 07:58 Player Choices and Impact on Storytelling 14:26 Puzzle Mechanics and Open World Exploration 29:22 Player Choices and Determining the Outcome 35:37 Conclusion and Farewell Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. Also please get in touch with us at @gamingblendpod or thegamingblenderpod@gmail.com with your ideas for new games and challenges. Keep blending!…
Fancy setting us a gaming challenge? Get in touch here! In this episode of the Gaming Blender, Scott and Matthew discuss their gaming experiences and delve into the concept of creating a new video game. They explore the challenges of managing a gaming backlog and the fear of missing out on playing certain games. The main theme of the conversation revolves around the idea of an action-adventure game with a survival element, hardcore simulation mechanics, and permadeath. They discuss the potential for creating procedurally generated tombs and the need to keep the gameplay fresh and engaging. In this conversation, Scott and Matt continue their discussion on creating a time loop game. They explore the concept of permadeath and how it can be incorporated into the gameplay. They also discuss the idea of a hardcore simulation and how the player's character can mature throughout the game. They brainstorm potential plot elements and come up with the title 'A Matter of Time' for the game. 00:00 Introduction and Rambling 02:19 Managing the Gaming Backlog 07:37 Funny Gaming Moments 10:28 Creating an Action-Adventure Game with Survival and Hardcore Simulation 13:05 Making Traps Visually Obvious 15:20 Procedurally Generated Tombs 17:12 Permadeath and Hardcore Simulation 19:22 Character Development and Maturation 21:58 Uncovering the Plot and Breaking Free Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. Also please get in touch with us at @gamingblendpod or thegamingblenderpod@gmail.com with your ideas for new games and challenges. Keep blending!…
Fancy setting us a gaming challenge? Get in touch here! In this episode of The Gaming Blender, Matt and Scott discuss the concept of an open-world physics-based crafting game. They imagine a game where players take on the role of an architect or mason in different historical eras, tasked with building grand structures using basic materials and techniques. The game would require players to navigate the laws of physics and overcome challenges specific to each structure. They also discuss the idea of gamifying the learning process by incorporating RPG elements and allowing players to learn different building techniques. The replayability of the game is discussed, with the suggestion of adding free DLC to introduce new buildings and challenges. Builders of Divinity is an open-world game where players take on the role of gods of construction. The game is set in a world where the human race lives for a certain period of time with its gods, and when civilization reaches its end, the world resets and new gods are born. Players play as Barry/Susan, a newly appointed god of construction, who must learn on the job by building things for the human race. However, they soon discover that the ancient gods are trying to break the cycle and come back to power. The game combines physics-based building mechanics, crafting, and an underdog story. 00:00 Introduction and Funny Sidebar 00:57 Memorable Moments on Stage 03:03 Discussion of Genre and Mechanics 04:22 Scott Leads the Creative Process 05:57 Genre: Open-World Physics-Based Crafting Game 08:59 Mechanics: Physics-Based and Crafting 10:25 Building Grand Structures in Historical Eras 13:01 Gamifying Learning and RPG Elements 14:28 The Protagonist as a God of Construction 15:24 Replayability and Free DLC 16:01 Introduction to the Concept of Building and Construction 19:02 Exploring the Narrative and Character Development 21:11 The Underdog Story and the Plot Twist 22:07 The Race Against Time and the Battle Against the Ancient Gods 25:13 Balancing Open-World Exploration and Plot Progression 26:33 The Importance of Gathering Materials and Unlocking Abilities 27:21 The Challenges of Mining and Sculpting Marble 28:29 Minimal Hand-Holding and the Tutorial Experience 30:01 Choosing a Captivating Title: Builders of Divinity Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. Also please get in touch with us at @gamingblendpod or thegamingblenderpod@gmail.com with your ideas for new games and challenges. Keep blending!…
Fancy setting us a gaming challenge? Get in touch here! Welcome back to The Gaming Blender. For week's game we unveil the hypothetical hilarity of Contractors Are Us, a battle royale game set in the ruthless city of Third-Party-Topia, where businesses claw for survival. Imagine running a company that's jack-of-all-trades, master of none, taking on absurd contracts to dodge the looming threat of bankruptcy. From dog walking to house flipping, we explore this corporate Battle Royale's twists and turns, presenting a satirical yet competitive live service game concept that will keep you on your toes. Get ready to don your CEO hat and join us for a chuckle at the expense of corporate chaos! Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. Also please get in touch with us at @gamingblendpod or thegamingblenderpod@gmail.com with your ideas for new games and challenges. Keep blending!…
Fancy setting us a gaming challenge? Get in touch here! Hey, game aficionados, fear not—we have returned, and the Game Blender is whirring away once more. So how about a side of steampunk chariot racing game, where your decisions and disasters echo through a dystopian world? Gear up for a wild ride as we concoct game worlds where innovation is king and the tracks you blaze can change everything. Rally steam, friends—until next time! Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. Also please get in touch with us at @gamingblendpod or thegamingblenderpod@gmail.com with your ideas for new games and challenges. Keep blending!…
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The Gaming Blender
Fancy setting us a gaming challenge? Get in touch here! Strap on your overalls, folks, because we're pitching a strategic farming game that's not just about planting seeds, but also planting the seeds of an empire. Picture fortifying your homestead, reviving an ancient colony, and juggling the challenges of diplomacy and defence. We dream up a steampunk Western Frontier, where every farm has its own train station for trade and tactical manoeuvres, and coin the term "Farm Total War" for our hypothetical hit. It's all aboard the hype train in this episode, so don't miss the departure! Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. Also please get in touch with us at @gamingblendpod or thegamingblenderpod@gmail.com with your ideas for new games and challenges. Keep blending!…
Fancy setting us a gaming challenge? Get in touch here! Fasten your seatbelts for a high-octane brainstorming session, where we ditch the typical MMO fare for a wild ride featuring vehicle-based gameplay and an assassin targeting mechanics. Scott and I conjure up a universe where strategic target selection meets the thrill of the chase. We chart a course through the tempestuous seas of World War II naval warfare, conceptualising an MMO where every periscope peek and torpedo launch intensifies the already palpable tension. Picture a world teeming with rivalries, narrative-rich vendettas, and strategic oceanic battles. It's a place where friendships are forged in the fires of war, and every decision has the weight of history behind it. All aboard for a strategic voyage replete with submarines, ships, and the relentless pursuit of victory. Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. Also please get in touch with us at @gamingblendpod or thegamingblenderpod@gmail.com with your ideas for new games and challenges. Keep blending!…
Fancy setting us a gaming challenge? Get in touch here! It's official, we've lost our minds. Picture an open-world sandbox where you search for love while dodging the ever-looming threat of permadeath. We craft a narrative of forbidden love and survival, where every shadowy alley could lead to eternity or end it. So, plug in your headphones, and let us escort you through the darkened streets of our imagination in a gaming discussion where the stakes are always high. Genuinely it's insane! Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. Also please get in touch with us at @gamingblendpod or thegamingblenderpod@gmail.com with your ideas for new games and challenges. Keep blending!…
Fancy setting us a gaming challenge? Get in touch here! Ever wondered how it feels to step into the shoes of gaming's most notorious villains? Well, folks, that's exactly where Scott and I kick off the New Year at the Gaming Blender – pondering what it would be like to design a horror game where you are the ghost! Now, picture yourself as a mischievous ghost, toying with a virtual family in a darkly comedic game of haunting. This episode, we unveil our twisted fascination with a ghost-themed action game where strategising your spectral scare tactics is as crucial as it is wickedly entertaining. From petty poltergeist pranks to profound moral choices, we explore how a haunting game could challenge not just your gaming skills but your ethical boundaries. We also take a critical eye to "Suicide Squad: Kill the Justice League," fuelled by the latest buzz from IGN, and debate how playing as the bad guy impacts our experience. Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. Also please get in touch with us at @gamingblendpod or thegamingblenderpod@gmail.com with your ideas for new games and challenges. Keep blending!…
Fancy setting us a gaming challenge? Get in touch here! Ever wonder what it takes to navigate the perilous pitfalls of game development or how a seemingly promising title can nosedive into oblivion? Scott and I sure did. This new episode starts with the cautionary tale of 'The Day Before,' a game that promised the moon but barely lifted off. Next, this week's game! Picture yourself leaping through a landless world, where your home is a floating base that demands your wit as much as your reflexes. That's the reality Scott and I dreamt up in a segment that's as buoyant as it is boundless. We craft a 3D platformer concept where your airborne abode is as pivotal to gameplay as your platforming prowess. Tune in to hear us sketch out this fantastical realm where physics reigns supreme, and your creativity dictates your fate. Thanks for listening and please leave us a review and subscribe if you enjoyed it. It really helps us out. Also please get in touch with us at @gamingblendpod or thegamingblenderpod@gmail.com with your ideas for new games and challenges. Keep blending!…
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