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E53 How Often Should You Release in Game Dev with Josh Thaler

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Manage episode 393121762 series 3521103
Inhalt bereitgestellt von Benjamin Carcich. Alle Podcast-Inhalte, einschließlich Episoden, Grafiken und Podcast-Beschreibungen, werden direkt von Benjamin Carcich oder seinem Podcast-Plattformpartner hochgeladen und bereitgestellt. Wenn Sie glauben, dass jemand Ihr urheberrechtlich geschütztes Werk ohne Ihre Erlaubnis nutzt, können Sie dem hier beschriebenen Verfahren folgen https://de.player.fm/legal.

In this episode, Josh Thaler discusses the mindset and skills required to build successful live service games. He emphasizes the importance of total ownership, where every team member takes responsibility for the features they develop. Josh also highlights the need for empathy and grit in the team, as well as the importance of building a strong technical foundation with tools like continuous integration and delivery. He explains the significance of release cadence and the need for predictability or complete unpredictability. Josh also shares insights on metrics, organizational challenges, and the role of cross-functional teams in live service development.

Key Takeaways:

  • Total ownership is crucial in live service development, where every team member takes responsibility for the features they develop.
  • Empathy and grit are essential traits for successful live service developers.
  • Building a strong technical foundation with tools like continuous integration and delivery is necessary for efficient live service operations.
  • Release cadence should be either predictable or completely unpredictable to meet player expectations.
  • Metrics should focus on the end-to-end player journey and provide insights into the game's performance and player experience.

Check out https://coldironstudios.com/ for careers

Resources:

  • The Checklist Manifesto (Book)

  • Anything by Brene Brown around Vulnerability

  • Simon Sinek for leadership

  • Books on leadership

  • Crucial Conversations

Connect with Josh Thaler on LinkedIn: https://www.linkedin.com/in/joshua-thaler/

Courses built by game devs for game devs - check out “Succeeding in Game Production” https://www.buildingbettergames.gg/succeeding-in-game-production

Sign up for the Building Better Games Newsletter for bi-weekly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/

Check out our website: https://buildingbettergames.gg/

If you think we could help your studio or company build better games, email us at info@valarinconsulting.com to set up a free 90-minute call!

For more episodes, head to the Building Better Games Podlink https://www.pod.link/1559448378

Connect with us:

Ben’s LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ Aaron’s LinkedIn: https://www.linkedin.com/in/doublearon00/

BBG LinkedIn:https://www.linkedin.com/company/building-better-games/

BBG Tiktok: https://www.tiktok.com/@building_better_games

BBG Instagram: https://www.instagram.com/building_better_games/

Content Editor: Jonathan Singh

  continue reading

90 Episoden

Artwork
iconTeilen
 
Manage episode 393121762 series 3521103
Inhalt bereitgestellt von Benjamin Carcich. Alle Podcast-Inhalte, einschließlich Episoden, Grafiken und Podcast-Beschreibungen, werden direkt von Benjamin Carcich oder seinem Podcast-Plattformpartner hochgeladen und bereitgestellt. Wenn Sie glauben, dass jemand Ihr urheberrechtlich geschütztes Werk ohne Ihre Erlaubnis nutzt, können Sie dem hier beschriebenen Verfahren folgen https://de.player.fm/legal.

In this episode, Josh Thaler discusses the mindset and skills required to build successful live service games. He emphasizes the importance of total ownership, where every team member takes responsibility for the features they develop. Josh also highlights the need for empathy and grit in the team, as well as the importance of building a strong technical foundation with tools like continuous integration and delivery. He explains the significance of release cadence and the need for predictability or complete unpredictability. Josh also shares insights on metrics, organizational challenges, and the role of cross-functional teams in live service development.

Key Takeaways:

  • Total ownership is crucial in live service development, where every team member takes responsibility for the features they develop.
  • Empathy and grit are essential traits for successful live service developers.
  • Building a strong technical foundation with tools like continuous integration and delivery is necessary for efficient live service operations.
  • Release cadence should be either predictable or completely unpredictable to meet player expectations.
  • Metrics should focus on the end-to-end player journey and provide insights into the game's performance and player experience.

Check out https://coldironstudios.com/ for careers

Resources:

  • The Checklist Manifesto (Book)

  • Anything by Brene Brown around Vulnerability

  • Simon Sinek for leadership

  • Books on leadership

  • Crucial Conversations

Connect with Josh Thaler on LinkedIn: https://www.linkedin.com/in/joshua-thaler/

Courses built by game devs for game devs - check out “Succeeding in Game Production” https://www.buildingbettergames.gg/succeeding-in-game-production

Sign up for the Building Better Games Newsletter for bi-weekly tips to help you lead game teams! https://buildingbettergames.gg/newsletter/

Check out our website: https://buildingbettergames.gg/

If you think we could help your studio or company build better games, email us at info@valarinconsulting.com to set up a free 90-minute call!

For more episodes, head to the Building Better Games Podlink https://www.pod.link/1559448378

Connect with us:

Ben’s LinkedIn: https://www.linkedin.com/in/benjamin-carcich/ Aaron’s LinkedIn: https://www.linkedin.com/in/doublearon00/

BBG LinkedIn:https://www.linkedin.com/company/building-better-games/

BBG Tiktok: https://www.tiktok.com/@building_better_games

BBG Instagram: https://www.instagram.com/building_better_games/

Content Editor: Jonathan Singh

  continue reading

90 Episoden

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