We promise we are not as Horrible as you think at video games, well maybe. Join us in a weekly show discussing video games, the culture around it and the latest topics going on in the industry. You’ll find insightful discussions , game reviews, and industry news that cater to all gaming enthusiasts. Join us as we dive deep into the world of gaming, sharing our thoughts and experiences. Give us a listen and share us with your friends. Your feedback is always welcome, and we appreciate your su ...
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Inhalt bereitgestellt von Wizards of the Coast and Mark Rosewater. Alle Podcast-Inhalte, einschließlich Episoden, Grafiken und Podcast-Beschreibungen, werden direkt von Wizards of the Coast and Mark Rosewater oder seinem Podcast-Plattformpartner hochgeladen und bereitgestellt. Wenn Sie glauben, dass jemand Ihr urheberrechtlich geschütztes Werk ohne Ihre Erlaubnis nutzt, können Sie dem hier beschriebenen Verfahren folgen https://de.player.fm/legal.
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Magic: The Gathering Drive to Work Podcast
Alle als (un)gespielt markieren ...
Manage series 3354894
Inhalt bereitgestellt von Wizards of the Coast and Mark Rosewater. Alle Podcast-Inhalte, einschließlich Episoden, Grafiken und Podcast-Beschreibungen, werden direkt von Wizards of the Coast and Mark Rosewater oder seinem Podcast-Plattformpartner hochgeladen und bereitgestellt. Wenn Sie glauben, dass jemand Ihr urheberrechtlich geschütztes Werk ohne Ihre Erlaubnis nutzt, können Sie dem hier beschriebenen Verfahren folgen https://de.player.fm/legal.
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
…
continue reading
1226 Episoden
Alle als (un)gespielt markieren ...
Manage series 3354894
Inhalt bereitgestellt von Wizards of the Coast and Mark Rosewater. Alle Podcast-Inhalte, einschließlich Episoden, Grafiken und Podcast-Beschreibungen, werden direkt von Wizards of the Coast and Mark Rosewater oder seinem Podcast-Plattformpartner hochgeladen und bereitgestellt. Wenn Sie glauben, dass jemand Ihr urheberrechtlich geschütztes Werk ohne Ihre Erlaubnis nutzt, können Sie dem hier beschriebenen Verfahren folgen https://de.player.fm/legal.
Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more while driving to work. Listen and learn more about how Magic is made!
…
continue reading
1226 Episoden
Alle Folgen
×Many years ago, I would drive my eldest daughter to school, and occasionally, we did a segment called "Replies with Rachel" where the two of us would answer questions. I then did another segment with my youngest daughter Sarah called "Small Talk with Sarah" when I drove her to camp. Today, for the first time, I have both my daughters and all three of us answer your questions. I will note the audio quality for this podcast isn't my best, but I hope the content makes up for it.…
Magic 's very first set had a card type that no longer exists called interrupts. In this episode, I walk through all the cards of this card type in Limited Edition (Alpha) .
In this episode, I explain the value of themes by going through the various teams that work on a Magic set.
In this episode, I explain the numerous ways designers give feedback to each other by going through the entire exploratory design and vision design process.
This is part three of a three-part series going over a talk I gave at MagicCon: Chicago 2025 .
This is part two of a three-part series going over a talk I gave at MagicCon: Chicago 2025 .
This is part one of a three-part series going over a talk I gave at MagicCon: Chicago 2025 .
In this episode, I talk about my recent trip to MagicCon: Chicago.
This episode looks back at the design of Weatherlight , the third set in the Mirage block.
This episode looks back at the design of Visions , the second set in the Mirage block.
One of the truisms of game design: make sure your players enjoy losing your game. How do we do that? This podcast walks listeners through six key lessons.
Every year, my eldest daughter, Rachel, and I go to a convention dedicated to Broadway called BroadwayCon. It's interesting going to a convention from the perspective of a fan. In this episode, I talk about this year's trip, the things I learned, and apply my learnings to Magic design.
I do a lot of interviews. A question I often get is, "Why is Magic so good?" I have a lot of answers to that question, enough for a 30-minute podcast.
In this podcast, I sit down with Yoni Skolnik, the lead set designer for Aetherdrift , to talk about the design after it was handed off for set design.
I talk about the history of drawback mechanics, what they are, how we design them, and how they've changed over the years.
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