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From GPU Compilers to architecting Kubernetes: A Conversation with Brian Grant

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Manage episode 446400859 series 3594857
Inhalt bereitgestellt von Kostas Pardalis, Nitay Joffe. Alle Podcast-Inhalte, einschließlich Episoden, Grafiken und Podcast-Beschreibungen, werden direkt von Kostas Pardalis, Nitay Joffe oder seinem Podcast-Plattformpartner hochgeladen und bereitgestellt. Wenn Sie glauben, dass jemand Ihr urheberrechtlich geschütztes Werk ohne Ihre Erlaubnis nutzt, können Sie dem hier beschriebenen Verfahren folgen https://de.player.fm/legal.

From GPU computing pioneer to Kubernetes architect, Brian Grant takes us on a fascinating journey through his career at the forefront of systems engineering. In this episode, we explore his early work on GPU compilers in the pre-CUDA era, where he tackled unique challenges in high-performance computing when graphics cards weren't yet designed for general computation. Brian then shares insights from his time at Google, where he helped develop Borg and later became the original lead architect of Kubernetes. He explains key architectural decisions that shaped Kubernetes, from its extensible resource model to its approach to service discovery, and why they chose to create a rich set of abstractions rather than a minimal interface. The conversation concludes with Brian's thoughts on standardization challenges in cloud infrastructure and his vision for moving beyond infrastructure as code, offering valuable perspective on both the history and future of distributed systems.

Links:
Brian Grant LI

Chapters

00:00 Introduction and Background
03:11 Early Work in High-Performance Computing
06:21 Challenges of Building Compilers for GPUs
13:14 Influential Innovations in Compilers
31:46 The Future of Compilers
33:11 The Rise of Niche Programming Languages
34:01 The Evolution of Google's Borg and Kubernetes
39:06 Challenges of Managing Applications in a Dynamically Scheduled Environment
48:12 The Need for Standardization in Application Interfaces and Management Systems
01:00:55 Driving Network Effects and Creating Cohesive Ecosystems

Click here to view the episode transcript.

  continue reading

12 Episoden

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iconTeilen
 
Manage episode 446400859 series 3594857
Inhalt bereitgestellt von Kostas Pardalis, Nitay Joffe. Alle Podcast-Inhalte, einschließlich Episoden, Grafiken und Podcast-Beschreibungen, werden direkt von Kostas Pardalis, Nitay Joffe oder seinem Podcast-Plattformpartner hochgeladen und bereitgestellt. Wenn Sie glauben, dass jemand Ihr urheberrechtlich geschütztes Werk ohne Ihre Erlaubnis nutzt, können Sie dem hier beschriebenen Verfahren folgen https://de.player.fm/legal.

From GPU computing pioneer to Kubernetes architect, Brian Grant takes us on a fascinating journey through his career at the forefront of systems engineering. In this episode, we explore his early work on GPU compilers in the pre-CUDA era, where he tackled unique challenges in high-performance computing when graphics cards weren't yet designed for general computation. Brian then shares insights from his time at Google, where he helped develop Borg and later became the original lead architect of Kubernetes. He explains key architectural decisions that shaped Kubernetes, from its extensible resource model to its approach to service discovery, and why they chose to create a rich set of abstractions rather than a minimal interface. The conversation concludes with Brian's thoughts on standardization challenges in cloud infrastructure and his vision for moving beyond infrastructure as code, offering valuable perspective on both the history and future of distributed systems.

Links:
Brian Grant LI

Chapters

00:00 Introduction and Background
03:11 Early Work in High-Performance Computing
06:21 Challenges of Building Compilers for GPUs
13:14 Influential Innovations in Compilers
31:46 The Future of Compilers
33:11 The Rise of Niche Programming Languages
34:01 The Evolution of Google's Borg and Kubernetes
39:06 Challenges of Managing Applications in a Dynamically Scheduled Environment
48:12 The Need for Standardization in Application Interfaces and Management Systems
01:00:55 Driving Network Effects and Creating Cohesive Ecosystems

Click here to view the episode transcript.

  continue reading

12 Episoden

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