The official podcast of GamersWithJobs.com, the GWJCC is our way of providing a podcast that feels like you are hanging out with friends after a long day in the office. We strive for smart, in-depth discussions about the latest games and gaming-related news, as well as light, playful tangents. We're always thrilled to talk about the new hotness, explore fun and strange indie gems, and revisit games old and new.
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Rapid Prototyping Secrets for Better Games, with Bernard François
MP3•Episode-Home
Manage episode 277330580 series 1431233
Inhalt bereitgestellt von Jordan Blackman. Alle Podcast-Inhalte, einschließlich Episoden, Grafiken und Podcast-Beschreibungen, werden direkt von Jordan Blackman oder seinem Podcast-Plattformpartner hochgeladen und bereitgestellt. Wenn Sie glauben, dass jemand Ihr urheberrechtlich geschütztes Werk ohne Ihre Erlaubnis nutzt, können Sie dem hier beschriebenen Verfahren folgen https://de.player.fm/legal.
Bernard François runs Preview Labs, a company dedicated to helping studios create prototypes. They have created prototypes for Amazon, Wargaming, Unity, Google R&D, Disney Imagineering, and many more.
In this highly actionable interview, we cover how to make prototypes that are efficient and effective. What kinds of problems prototyping can solve, the difference between internal prototypes and prototypes for a pitch, common prototyping mistakes, key variables to include in prototypes, the importance of functional graphics, the difference between MVP, prototyping, vertical slice, and grey boxing, when to stop the prototyping process, and much much more.
In this highly actionable interview, we cover how to make prototypes that are efficient and effective. What kinds of problems prototyping can solve, the difference between internal prototypes and prototypes for a pitch, common prototyping mistakes, key variables to include in prototypes, the importance of functional graphics, the difference between MVP, prototyping, vertical slice, and grey boxing, when to stop the prototyping process, and much much more.
- Find Bernard at Preview Labs
- Find more episodes with leaders and legends of the game industry at playmakerspodcast.com
39 Episoden
MP3•Episode-Home
Manage episode 277330580 series 1431233
Inhalt bereitgestellt von Jordan Blackman. Alle Podcast-Inhalte, einschließlich Episoden, Grafiken und Podcast-Beschreibungen, werden direkt von Jordan Blackman oder seinem Podcast-Plattformpartner hochgeladen und bereitgestellt. Wenn Sie glauben, dass jemand Ihr urheberrechtlich geschütztes Werk ohne Ihre Erlaubnis nutzt, können Sie dem hier beschriebenen Verfahren folgen https://de.player.fm/legal.
Bernard François runs Preview Labs, a company dedicated to helping studios create prototypes. They have created prototypes for Amazon, Wargaming, Unity, Google R&D, Disney Imagineering, and many more.
In this highly actionable interview, we cover how to make prototypes that are efficient and effective. What kinds of problems prototyping can solve, the difference between internal prototypes and prototypes for a pitch, common prototyping mistakes, key variables to include in prototypes, the importance of functional graphics, the difference between MVP, prototyping, vertical slice, and grey boxing, when to stop the prototyping process, and much much more.
In this highly actionable interview, we cover how to make prototypes that are efficient and effective. What kinds of problems prototyping can solve, the difference between internal prototypes and prototypes for a pitch, common prototyping mistakes, key variables to include in prototypes, the importance of functional graphics, the difference between MVP, prototyping, vertical slice, and grey boxing, when to stop the prototyping process, and much much more.
- Find Bernard at Preview Labs
- Find more episodes with leaders and legends of the game industry at playmakerspodcast.com
39 Episoden
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