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Inhalt bereitgestellt von Simon Parkin. Alle Podcast-Inhalte, einschließlich Episoden, Grafiken und Podcast-Beschreibungen, werden direkt von Simon Parkin oder seinem Podcast-Plattformpartner hochgeladen und bereitgestellt. Wenn Sie glauben, dass jemand Ihr urheberrechtlich geschütztes Werk ohne Ihre Erlaubnis nutzt, können Sie dem hier beschriebenen Verfahren folgen https://de.player.fm/legal.
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Yoshinori Kitase, director & producer (Final Fantasy series, Chrono Trigger).

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Manage episode 403341423 series 3439405
Inhalt bereitgestellt von Simon Parkin. Alle Podcast-Inhalte, einschließlich Episoden, Grafiken und Podcast-Beschreibungen, werden direkt von Simon Parkin oder seinem Podcast-Plattformpartner hochgeladen und bereitgestellt. Wenn Sie glauben, dass jemand Ihr urheberrechtlich geschütztes Werk ohne Ihre Erlaubnis nutzt, können Sie dem hier beschriebenen Verfahren folgen https://de.player.fm/legal.

My guest today is a Japanese video-game director, producer, and executive officer of Square-Enix. Born in 1966 in Fussa City in the suburbs of Tokyo, he studied filmmaking at Nihon University. After graduating, he was working at an animation studio when he first played Final Fantasy on the Famicom, and immediately saw the dramatic potential of the video game medium.


Despite having no technical skills, he joined Square in 1990, to work as an “event planner”, involved in level design for Seiken Densetsu (Final Fantasy Adventure) for the Game Boy. Four years later he directed Final Fantasy VI, a game widely considered a classic. A protégée of the company’s founder, Hironobu Sakaguchi, my guest subsequently worked on many of the company’s best-loved titles, and now serves as Brand Manager for the Final Fantasy series.


“My father would complain that he had no idea what was going on when I played RPGs at home after school,” he once told me. “This made me want to make games that those watching the screen beside the player might also find interesting.”

Be attitude for gains. https://plus.acast.com/s/my-perfect-console.



Hosted on Acast. See acast.com/privacy for more information.

  continue reading

78 Episoden

Artwork
iconTeilen
 
Manage episode 403341423 series 3439405
Inhalt bereitgestellt von Simon Parkin. Alle Podcast-Inhalte, einschließlich Episoden, Grafiken und Podcast-Beschreibungen, werden direkt von Simon Parkin oder seinem Podcast-Plattformpartner hochgeladen und bereitgestellt. Wenn Sie glauben, dass jemand Ihr urheberrechtlich geschütztes Werk ohne Ihre Erlaubnis nutzt, können Sie dem hier beschriebenen Verfahren folgen https://de.player.fm/legal.

My guest today is a Japanese video-game director, producer, and executive officer of Square-Enix. Born in 1966 in Fussa City in the suburbs of Tokyo, he studied filmmaking at Nihon University. After graduating, he was working at an animation studio when he first played Final Fantasy on the Famicom, and immediately saw the dramatic potential of the video game medium.


Despite having no technical skills, he joined Square in 1990, to work as an “event planner”, involved in level design for Seiken Densetsu (Final Fantasy Adventure) for the Game Boy. Four years later he directed Final Fantasy VI, a game widely considered a classic. A protégée of the company’s founder, Hironobu Sakaguchi, my guest subsequently worked on many of the company’s best-loved titles, and now serves as Brand Manager for the Final Fantasy series.


“My father would complain that he had no idea what was going on when I played RPGs at home after school,” he once told me. “This made me want to make games that those watching the screen beside the player might also find interesting.”

Be attitude for gains. https://plus.acast.com/s/my-perfect-console.



Hosted on Acast. See acast.com/privacy for more information.

  continue reading

78 Episoden

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