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Five Nights at Freddy's - w/ The Reformed Gamers Surviving All Five Nights

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Manage episode 387745831 series 2953690
Inhalt bereitgestellt von CINDOC. Alle Podcast-Inhalte, einschließlich Episoden, Grafiken und Podcast-Beschreibungen, werden direkt von CINDOC oder seinem Podcast-Plattformpartner hochgeladen und bereitgestellt. Wenn Sie glauben, dass jemand Ihr urheberrechtlich geschütztes Werk ohne Ihre Erlaubnis nutzt, können Sie dem hier beschriebenen Verfahren folgen https://de.player.fm/legal.

PARTY PLEASER:
thereformedgamers.com
Logan Sharp of The Reformed Gamers Podcast joins Melvin in summarizing the biggest horror hit of the year, Five Nights at Freddy's! Despite failing to reach critics, Five Nights at Freddy's has decimated various box-office records, and the two talk about the video game franchise, it's oddly melancholic tone, and the extreme charisma of the Core Four themselves.

Topics:

  • (FREE PATREON EXCLUSIVE) 38-minutes talking to Logan Sharp from The Reformed Gamers about their podcast, their YouTube, and playing 5 rounds of "2 Truths, 1 Lie: The Christian Video Game Edition" where-in Melvin names and describes three games to see if Logan can spot the lie! And yes, you'll wish some of these games were fake! (FREE PATREON EXCLUSIVE)
  • Logan gives us an update on The Reformed Gamers and how things have changed since he was last on!
  • Melvin & Logan get into their history with the FNAF games and what it is about them that makes them so gripping.
  • Melvin points out the use of an often-annoying and routinely distracting sound effect used during the beginning of the movie... because that's the sort of thing he does.
  • Mike as a depression-coded character is far more expressive in his dream-state than his awake-state, further asserting his unwieldy and unrealistic determination to find his brother.
  • For a series of games built around the unique stress of resource management, it's surprising that the movie seldom uses dramatic irony to increase tension almost ever.
  • Discussing the bite of 2000.
  • The FNAF games share lore through dream-like cutscenes. It only made sense that dreams would be utilized as a story mechanic in the film.
  • Fort-building: Slay or Nay?
  • Oddly enough, the dialogue in the third-act is noticeably worse than previous scenes. It's... weird.

Recommendations:

--> Popcorn Theology's "Five Nights at Freddy's" Episode (w/ Melvin!) <--

MAILBAG: Send questions with your first name and we'll answer them in future episodes!

Support the show

Support on Patreon for Unique Perks!

  • Early access to uncut episodes
  • Vote on a movie/show we review
  • One-time reward of two Cinematic Doctrine Stickers & Pins

Social Links:

  continue reading

254 Episoden

Artwork
iconTeilen
 
Manage episode 387745831 series 2953690
Inhalt bereitgestellt von CINDOC. Alle Podcast-Inhalte, einschließlich Episoden, Grafiken und Podcast-Beschreibungen, werden direkt von CINDOC oder seinem Podcast-Plattformpartner hochgeladen und bereitgestellt. Wenn Sie glauben, dass jemand Ihr urheberrechtlich geschütztes Werk ohne Ihre Erlaubnis nutzt, können Sie dem hier beschriebenen Verfahren folgen https://de.player.fm/legal.

PARTY PLEASER:
thereformedgamers.com
Logan Sharp of The Reformed Gamers Podcast joins Melvin in summarizing the biggest horror hit of the year, Five Nights at Freddy's! Despite failing to reach critics, Five Nights at Freddy's has decimated various box-office records, and the two talk about the video game franchise, it's oddly melancholic tone, and the extreme charisma of the Core Four themselves.

Topics:

  • (FREE PATREON EXCLUSIVE) 38-minutes talking to Logan Sharp from The Reformed Gamers about their podcast, their YouTube, and playing 5 rounds of "2 Truths, 1 Lie: The Christian Video Game Edition" where-in Melvin names and describes three games to see if Logan can spot the lie! And yes, you'll wish some of these games were fake! (FREE PATREON EXCLUSIVE)
  • Logan gives us an update on The Reformed Gamers and how things have changed since he was last on!
  • Melvin & Logan get into their history with the FNAF games and what it is about them that makes them so gripping.
  • Melvin points out the use of an often-annoying and routinely distracting sound effect used during the beginning of the movie... because that's the sort of thing he does.
  • Mike as a depression-coded character is far more expressive in his dream-state than his awake-state, further asserting his unwieldy and unrealistic determination to find his brother.
  • For a series of games built around the unique stress of resource management, it's surprising that the movie seldom uses dramatic irony to increase tension almost ever.
  • Discussing the bite of 2000.
  • The FNAF games share lore through dream-like cutscenes. It only made sense that dreams would be utilized as a story mechanic in the film.
  • Fort-building: Slay or Nay?
  • Oddly enough, the dialogue in the third-act is noticeably worse than previous scenes. It's... weird.

Recommendations:

--> Popcorn Theology's "Five Nights at Freddy's" Episode (w/ Melvin!) <--

MAILBAG: Send questions with your first name and we'll answer them in future episodes!

Support the show

Support on Patreon for Unique Perks!

  • Early access to uncut episodes
  • Vote on a movie/show we review
  • One-time reward of two Cinematic Doctrine Stickers & Pins

Social Links:

  continue reading

254 Episoden

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