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Inhalt bereitgestellt von Brett Douville / Tim Longo, Brett Douville, and Tim Longo. Alle Podcast-Inhalte, einschließlich Episoden, Grafiken und Podcast-Beschreibungen, werden direkt von Brett Douville / Tim Longo, Brett Douville, and Tim Longo oder seinem Podcast-Plattformpartner hochgeladen und bereitgestellt. Wenn Sie glauben, dass jemand Ihr urheberrechtlich geschütztes Werk ohne Ihre Erlaubnis nutzt, können Sie dem hier beschriebenen Verfahren folgen https://de.player.fm/legal.
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DGC Ep 382: The Last Express (part two)

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Manage episode 406218990 series 2391797
Inhalt bereitgestellt von Brett Douville / Tim Longo, Brett Douville, and Tim Longo. Alle Podcast-Inhalte, einschließlich Episoden, Grafiken und Podcast-Beschreibungen, werden direkt von Brett Douville / Tim Longo, Brett Douville, and Tim Longo oder seinem Podcast-Plattformpartner hochgeladen und bereitgestellt. Wenn Sie glauben, dass jemand Ihr urheberrechtlich geschütztes Werk ohne Ihre Erlaubnis nutzt, können Sie dem hier beschriebenen Verfahren folgen https://de.player.fm/legal.

Welcome to Dev Game Club, where this week we complete our miniseries on rotoscoped games with part two of The Last Express. We talk about the sweep of history, playing parallel, ending in Vienna and other topics before turning to takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.

Sections played: To Vienna (Tim), Somewhere after Strasbourg (Brett)

Issues covered: different puzzle formats and it still working, not knowing what to do with the bug, diverting to The Murder on the Orient Express plot, putting a spin on the old plots, Tim has a favorite tea, political violence in games, world history on the march, the tension of violence in political discourse, the legendary cities it passes through, avoiding caricature for the most part, the melting pot, strong writing and performances, naturalism and theatrics, countries shifting, passing through empires, playing parallel versions of the story, trying the wrong rooms, the medical issue of the older Russian, the importance of time, games that are watertight, the appearance of simulation, adjusting the state machine, wondering whether the game knows what you know, the dog and having to get it into place, a consistent character, committing to a different sort of game and the downstream consequences, comparing with more abstract games, adding constraints, pulling in things from other media, making a big leap forward in realism and groundedness, the talent for keyframing grounded animation, getting metrics and level design constraints from the animation, deeper and different storytelling, teasing an interview, Gogo and Umaro and tuning your player experience.

Games, people, and influences mentioned or discussed: MYST, Agatha Christie, And Then There Were None, CSI, Peter Ustinov, Kenneth Branagh, Sherlock Holmes, Scream, Wes Anderson, The Darjeeling Limited, Far Cry (series), Sierra, LucasArts, Anton Chekhov, Karateka, Deadline, The Witness, The 7th Guest, Prince of Persia, Firewatch, The Walking Dead, Jake Gyllenhaal, Source Code, Rian Johnson, David Bowie, Duncan Jones, Edge of Tomorrow, Michelle Monaghan, Groundhog Day, Bill Murray, Deathloop, Prey: Mooncrash, Day of the Tentacle, Vienna Waits for You, A Death in Venice, Another World, Super Mario (series), Lord of the Rings/The Hobbit, Fire and Ice, Eric Chahi, Jordan Mechner, Ray Harryhausen, Seventh Voyage of Sinbad, Phantasmagoria, Police Quest, Grim Fandango, Akira Toriyama, Chrono Trigger, Dragon Quest, Dragonball Z, Ashmann86, Em, Final Fantasy VI, Rage, Bethesda Game Studios, Kingdom Hearts III, Kirk Hamilton, Aaron Evers, Mark Garcia.

Next time: An Interview!

Note: The Murder on the Orient Express adaptation from 1974 did not feature Peter Ustinov, who took up the role of Poirot in 1978. The 1974 film starred Albert Finney. We regret the error.

Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @devgameclub Discord DevGameClub@gmail.com

  continue reading

419 Episoden

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DGC Ep 382: The Last Express (part two)

Dev Game Club

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published

iconTeilen
 
Manage episode 406218990 series 2391797
Inhalt bereitgestellt von Brett Douville / Tim Longo, Brett Douville, and Tim Longo. Alle Podcast-Inhalte, einschließlich Episoden, Grafiken und Podcast-Beschreibungen, werden direkt von Brett Douville / Tim Longo, Brett Douville, and Tim Longo oder seinem Podcast-Plattformpartner hochgeladen und bereitgestellt. Wenn Sie glauben, dass jemand Ihr urheberrechtlich geschütztes Werk ohne Ihre Erlaubnis nutzt, können Sie dem hier beschriebenen Verfahren folgen https://de.player.fm/legal.

Welcome to Dev Game Club, where this week we complete our miniseries on rotoscoped games with part two of The Last Express. We talk about the sweep of history, playing parallel, ending in Vienna and other topics before turning to takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary.

Sections played: To Vienna (Tim), Somewhere after Strasbourg (Brett)

Issues covered: different puzzle formats and it still working, not knowing what to do with the bug, diverting to The Murder on the Orient Express plot, putting a spin on the old plots, Tim has a favorite tea, political violence in games, world history on the march, the tension of violence in political discourse, the legendary cities it passes through, avoiding caricature for the most part, the melting pot, strong writing and performances, naturalism and theatrics, countries shifting, passing through empires, playing parallel versions of the story, trying the wrong rooms, the medical issue of the older Russian, the importance of time, games that are watertight, the appearance of simulation, adjusting the state machine, wondering whether the game knows what you know, the dog and having to get it into place, a consistent character, committing to a different sort of game and the downstream consequences, comparing with more abstract games, adding constraints, pulling in things from other media, making a big leap forward in realism and groundedness, the talent for keyframing grounded animation, getting metrics and level design constraints from the animation, deeper and different storytelling, teasing an interview, Gogo and Umaro and tuning your player experience.

Games, people, and influences mentioned or discussed: MYST, Agatha Christie, And Then There Were None, CSI, Peter Ustinov, Kenneth Branagh, Sherlock Holmes, Scream, Wes Anderson, The Darjeeling Limited, Far Cry (series), Sierra, LucasArts, Anton Chekhov, Karateka, Deadline, The Witness, The 7th Guest, Prince of Persia, Firewatch, The Walking Dead, Jake Gyllenhaal, Source Code, Rian Johnson, David Bowie, Duncan Jones, Edge of Tomorrow, Michelle Monaghan, Groundhog Day, Bill Murray, Deathloop, Prey: Mooncrash, Day of the Tentacle, Vienna Waits for You, A Death in Venice, Another World, Super Mario (series), Lord of the Rings/The Hobbit, Fire and Ice, Eric Chahi, Jordan Mechner, Ray Harryhausen, Seventh Voyage of Sinbad, Phantasmagoria, Police Quest, Grim Fandango, Akira Toriyama, Chrono Trigger, Dragon Quest, Dragonball Z, Ashmann86, Em, Final Fantasy VI, Rage, Bethesda Game Studios, Kingdom Hearts III, Kirk Hamilton, Aaron Evers, Mark Garcia.

Next time: An Interview!

Note: The Murder on the Orient Express adaptation from 1974 did not feature Peter Ustinov, who took up the role of Poirot in 1978. The 1974 film starred Albert Finney. We regret the error.

Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @devgameclub Discord DevGameClub@gmail.com

  continue reading

419 Episoden

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