Artwork

Inhalt bereitgestellt von Project Geospatial. Alle Podcast-Inhalte, einschließlich Episoden, Grafiken und Podcast-Beschreibungen, werden direkt von Project Geospatial oder seinem Podcast-Plattformpartner hochgeladen und bereitgestellt. Wenn Sie glauben, dass jemand Ihr urheberrechtlich geschütztes Werk ohne Ihre Erlaubnis nutzt, können Sie dem hier beschriebenen Verfahren folgen https://de.player.fm/legal.
Player FM - Podcast-App
Gehen Sie mit der App Player FM offline!

FOSS4GNA 2023 | MapLibre Native Upgrade: A modular rendering architecture for the future

28:03
 
Teilen
 

Manage episode 384039472 series 3234430
Inhalt bereitgestellt von Project Geospatial. Alle Podcast-Inhalte, einschließlich Episoden, Grafiken und Podcast-Beschreibungen, werden direkt von Project Geospatial oder seinem Podcast-Plattformpartner hochgeladen und bereitgestellt. Wenn Sie glauben, dass jemand Ihr urheberrechtlich geschütztes Werk ohne Ihre Erlaubnis nutzt, können Sie dem hier beschriebenen Verfahren folgen https://de.player.fm/legal.

Summary: MapLibre Native underwent a significant upgrade to address technical debt and compatibility issues, specifically related to the transition from OpenGL ES to Apple's Metal rendering SDK. The upgrade was driven by a collaborative effort involving multiple contributors, including Stamen, AWS, and the MapLibre community. The project aimed to modularize the renderer, with a focus on achieving multi-SDK support, particularly for Metal. The primary goals included transitioning to direct metal rendering, moving certain operations to the GPU, addressing threading issues, and enhancing shader and layer management. Highlights: MapLibre Native underwent a major upgrade to address technical debt and compatibility issues, transitioning from OpenGL ES to Apple's Metal rendering SDK. Collaborative effort involving Stamen, AWS, and the MapLibre community, with the project aiming to achieve multi-SDK support, particularly for Metal. [⚙️] Modularization of the renderer was a key focus to enable support for multiple rendering SDKs simultaneously. [🔄] Primary goal was the transition to direct metal rendering, ensuring compatibility with modern GPUs and addressing performance issues. [🔧] Secondary goals included moving certain operations to the GPU, addressing threading issues, and enhancing shader and layer management. [🌐] The upgrade project involved a diverse team with contributions from AWS, Stamen, Meta, and MapLibre maintainers. [📆] The project was set to conclude in November, marking the completion of the initial phases of the MapLibre Native upgrade. #FOSS4GNA #MapLibre #RenderingUpgrade #MetalSDK #OpenGLES #TechnicalDebt #Collaboration #GeoSpatialRendering #GPUOptimization #MultiSDKSupport #OpenSourceDevelopment

  continue reading

290 Episoden

Artwork
iconTeilen
 
Manage episode 384039472 series 3234430
Inhalt bereitgestellt von Project Geospatial. Alle Podcast-Inhalte, einschließlich Episoden, Grafiken und Podcast-Beschreibungen, werden direkt von Project Geospatial oder seinem Podcast-Plattformpartner hochgeladen und bereitgestellt. Wenn Sie glauben, dass jemand Ihr urheberrechtlich geschütztes Werk ohne Ihre Erlaubnis nutzt, können Sie dem hier beschriebenen Verfahren folgen https://de.player.fm/legal.

Summary: MapLibre Native underwent a significant upgrade to address technical debt and compatibility issues, specifically related to the transition from OpenGL ES to Apple's Metal rendering SDK. The upgrade was driven by a collaborative effort involving multiple contributors, including Stamen, AWS, and the MapLibre community. The project aimed to modularize the renderer, with a focus on achieving multi-SDK support, particularly for Metal. The primary goals included transitioning to direct metal rendering, moving certain operations to the GPU, addressing threading issues, and enhancing shader and layer management. Highlights: MapLibre Native underwent a major upgrade to address technical debt and compatibility issues, transitioning from OpenGL ES to Apple's Metal rendering SDK. Collaborative effort involving Stamen, AWS, and the MapLibre community, with the project aiming to achieve multi-SDK support, particularly for Metal. [⚙️] Modularization of the renderer was a key focus to enable support for multiple rendering SDKs simultaneously. [🔄] Primary goal was the transition to direct metal rendering, ensuring compatibility with modern GPUs and addressing performance issues. [🔧] Secondary goals included moving certain operations to the GPU, addressing threading issues, and enhancing shader and layer management. [🌐] The upgrade project involved a diverse team with contributions from AWS, Stamen, Meta, and MapLibre maintainers. [📆] The project was set to conclude in November, marking the completion of the initial phases of the MapLibre Native upgrade. #FOSS4GNA #MapLibre #RenderingUpgrade #MetalSDK #OpenGLES #TechnicalDebt #Collaboration #GeoSpatialRendering #GPUOptimization #MultiSDKSupport #OpenSourceDevelopment

  continue reading

290 Episoden

Alle Folgen

×
 
Loading …

Willkommen auf Player FM!

Player FM scannt gerade das Web nach Podcasts mit hoher Qualität, die du genießen kannst. Es ist die beste Podcast-App und funktioniert auf Android, iPhone und im Web. Melde dich an, um Abos geräteübergreifend zu synchronisieren.

 

Kurzanleitung