Greg Street öffentlich
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Today it’s all about play testing here on the podcast! Joining Scott and Greg we have the return of Kristina Swanenburg, VP of product on Ghost! What does it take to pull of the play-tests this early? Who’s playing? What did they see? We have all the answers! Hosted on Acast. See acast.com/privacy for more information.…
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Let's talk about art direction in Ghost, and MMO's in general. How does one get started? How does a team like this stay unified on the look and feel of a game in the long term? Stylization vs realism? So much more! Shanti and David join us for today's discussion. Hosted on Acast. See acast.com/privacy for more information.…
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We're joined this month by Content Design Director on Ghost, Candace Thomas, and we get a very healthy helping of what blue and red shards are, and what the design philosophy is for the MMO regarding encounters, bosses, and world content. Enjoy! Hosted on Acast. See acast.com/privacy for more information.…
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Back with episode two, talking the latest state of things with Greg, Lisa and Kristina! And we dive pretty hard into what the prototyping phase is, why Greg hates it, and why it's absolutely necessary to the process. Plus your questions and feedback! Hosted on Acast. See acast.com/privacy for more information.…
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