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Security-Insider

Peter Schmitz

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Monatlich
 
Der Security-Insider Podcast ist ein Podcast für Security-Profis mit Infos, Nachrichten und Meinungen rund um die IT-Sicherheit. Hier unterhält sich Chefredakteur Peter Schmitz mit seinem Co-Host Dirk Srocke und manchmal auch mit spannenden Gästen. Zum Gespräch stehen alle Themen rund um die IT-Sicherheit, Datenschutz und Compliance.
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Die programmier.bar lädt regelmäßig spannende Gäste aus der Welt der App- und Webentwicklung zum Gespräch ein. Es geht um neue Technologien, unsere liebsten Tools und unsere Erfahrungen aus dem Entwickler-Alltag mit all seinen Problemen und Lösungswegen. Euer Input ist uns wichtig! Schreibt uns eure Themenwünsche und Feedback per Mail an [email protected] oder auf Discord (https://discord.gg/SvkGpjxSMe), LinkedIn (@programmier.bar), Bluesky (@programmier.bar), Instagram (@programmier.b ...
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Working Draft

Vanessa Otto, Peter Kröner, Hans Christian Reinl, Stefan Baumgartner, Christian »Schepp« Schaefer

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Working Draft ist der deutschsprachige Podcast für Frontend-Entwicklung, Webdesign und UI Engineering. Bei uns geht’s um HTML, CSS, JavaScript, Frameworks wie React, Vue und Angular, Responsive Webdesign, User-Interfaces, moderne UI-Patterns, Barrierefreiheit, Tooling, Design-Systeme, Webstandards und mehr. Unser Team besteht aus erfahrenen Frontend-Entwickler:innen aus Deutschland und Österreich – mit Gästen aus der Praxis, die regelmäßig Einblicke in aktuelle Tech-Themen geben. Ob neue CSS ...
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Nordh Executive Search ist eine unabhängige und inhabergeführte Personalberatung, die sich auf die Besetzung von Fach- und Führungspositionen im Bereich IT – mit folgenden Schwerpunkten spezialisiert hat: Cyber Security, KI, Data Analytics / Big Data, Cloud Lösungen, Storage, Startups und Software Development.
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One More Level

One More Level

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Du liebst Games? Wir lieben Games. Im One-More-Level-Podcast quatschen wir über unser gemeinsames Hobby. Wer sind wir? Wir sind eine bunte Truppe aus Game-Redaktor, Software-Entwickler, IT-Security-Experte und Werber. Egal ob Shooter, Rollenspiel oder Adventure, wir Plauschgamer sind uns für nichts zu schade. Also hör rein, wenn wir unseren Senf zum Besten geben. Unser Motto: Spiele spielen und schwäze.
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Skillbyte Technologie Podcast

Skillbyte Podcast Team

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Im Skillbyte-Podcast besprechen wir aktuelle Trends und Technologien aus den Bereichen #EnterpriseSoftware #BigData #Cloud #MachineLearning #ArtificialIntelligence und #DevOps. Skillbyte ist ihr Partner für digitale Exzellenz und Innovation seit 2013. #Bildung #Technologie #Business #Digital #Innovation #Digitalisierung #Unternehmertum #Entrepreneur #Entrepreneurship #Internet #skillbyte
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Basis 108. Der IT-Zukunftspodcast. heißt das Audioformat der Bechtle AG. Einmal im Monat begrüßt Moderatorin Svea Eckert interessante Gäste aus Wirtschaft, Politik und Wissenschaft. Svea Eckert ist eine investigative Tech-Journalistin. Sie arbeitet als freie Reporterin für die Tagesschau, die Tagesthemen, die ARD-Story und das junge YouTube-Format strg_f. Viele ihrer Recherchen wurden mit Preisen ausgezeichnet. Sie hostet verschiedene Podcasts und spricht auf großen Konferenzen, wie der Defc ...
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decodify

b-nova

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Bei decodify geht es um spannende Talks, vielseitige Diskussionen, einfache Erklärungen, Alltagsbeispiele und Hintergrundinformationen rund um Themen wie Cloud, DevOps und Software Development, präsentiert von b-nova aus Basel. Geeignet für Profis, Einsteiger und Interessierte an neuen IT Themen.
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Die ITWELT (vormals: COMPUTERWELT) ist Österreichs führende IT- Zeitung für den gesamten Bereich der Informationstechnik und Telekommunikation. Wir schreiben für leitende IT- Experten (IT-Leiter, CIO) in IT-Branche und EDV-Abteilungen. Unsere Themen: Business Software, Netzwerk, Security, Mobile Kommunikation, Infrastruktur, Cloud, Wirtschaft, IT-Innovation. Zudem finden Sie hier IT-Anbieter, Whitepaper, Webinare, Termine, Social Events und Praxisreports aus der IT und ITK Branche.
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Die DATENWACHE - Datenschutz & Sicherheit

Dr. Michael "Mitch" Symalla - Dein Begleiter für mehr Datenschutz und Privatsphäre

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Die Datenwache ist der verständliche und ehrliche Podcast für alle, denen die Sicherheit Ihrer Daten und Ihrer Privatsphäre nicht egal ist. Du willst nicht akzeptieren, dass Unternehmen jeden Deiner Schritte on- und offline ausspionieren und Kriminelle sich an Dir schadlos halten? Hier erhältst Du die Themen einsteigerfreundlich erklärt und gezeigt, wo die Gefahren liegen. Nur Bange machen ist aber nicht, wir schauen uns auch an wie Du Dich schützen kannst. Datenschutz und Privatsphäre, prak ...
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IoT Use Case Podcast

Ing. Madeleine Mickeleit

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Ing. Madeleine Mickeleit erklärt das "Internet der Dinge" direkt aus der industriellen Praxis! Anhand von Anwendungsbeispielen und Projekten von Anwendern aus dem IoT Use Case Ökosystem. Der erste deutsche Podcast, der die Erfahrungen aus über 350 Projekten teilt und täglich den IIoT-Markt für euch versteht. Euer persönlicher Informationskanal inkl. Netzwerk. Fast täglich neue Use Cases – unter www.iotusecase.com. Der IoT Use Case Podcast ist bestrebt, anderen zum Erfolg zu verhelfen und die ...
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Medientier

Medientier

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Das freundliche Content-Creator-Chamäleon mit 23 Jahren Branchenerfahrung ist Geschäftsführer einer Filmproduktion und gibt ungeschönte, ungewöhnliche und hoffnungslos ehrliche Einblicke in eine Welt geprägt von großen Chancen, Emotionen aber auch Blendern und heftigen Widerständen. Tipps, Interviews, Marketingstrategien, Philosophien über Kreativität, Selbstmotivation, Vermarktung, ständiger Schaffensdrang und schlaflose Nächte. Der zweifache Familienvater lebt dabei den Horror des sicherhe ...
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CISSP, CGRC, ISSMP, ISSAP und, und, und. Zertifizierungen für den Bereich Cybersecurity und allem, was dazu gehört, gibt es viele. Doch welche davon sind wirklich für CISOs und Security-Fachkräfte relevant? Oder reicht vielleicht auch eine Weiterbildung? In dieser Folge des Security-Insider Podcasts sprechen wir mit Dr. Raphaela Schätz von der Frau…
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Am 20. November steht das nächste Meetup der programmier.bar an, meldet euch jetzt an und erfahrt alles über Headless Apps! Ihr habt die programmier.con 2025 - Web & AI Edition verpasst, aber wollt das nächste Mal unbedingt dabei sein? Dann nehmt jetzt an unserem Call for Papers teil und sichert euch einen Platz als Speaker:in auf unserem Event in …
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As GodotFest 25 comes to a close, we’ll wrap up the conference with final thoughts, highlights from the past two days, and thank everyone who made this event possible.We’ll celebrate the amazing talks, workshops, and connections made throughout the conference, recognize our sponsors and volunteers, and look forward to the future of the Godot commun…
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Godot has grown from a community passion project into a real alternative for professional studios. The 4.x series brought the technical groundwork — a modern renderer, new architecture, and steady performance improvements — that make larger productions viable. Now the next milestones aren’t just in the engine itself but in the surrounding ecosystem…
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While working on Dome Keeper and PVKK over the past year and a half, people often ask me what I love most about Godot. My answer is always the same: productivity. In this talk I'll discuss why Productivity is even more important for indie game development than many realize and what makes Godot so good at it IF you know how to harness it. I’ll share…
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Ready to unlock the next level of your Godot development? Just like New Game+ adds exciting features to enhance replay value, adding backend capabilities transforms your games from single-player experiences into connected, community-driven platforms. In this talk, we'll explore how to level up your Godot projects with robust backend features like r…
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Many Godot developers push mobile to the end of their roadm - if they consider it at all. The common pattern: build for desktop, ship on Steam or itch, and think about mobile later if the project takes off. In this talk, we’ll explore how and why developers should start thinking about mobile earlier in their process.Mobile represents the largest ga…
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Unlock the **secrets of interactive music** in Godot and learn how to bridge the gap between game developers and audio creators. In this session you will discover how to use adaptive scores to transform your _gameplay_, boost the _immersion_, _replayability_, and _emotional impact_ of your project through **adaptive audio**. Covering all the _basic…
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The age-old wisdom for adding multiplayer to a complex single player game is: Don't.This talk will cover how we added mixed local and online multiplayer to an existing codebase of tens of thousands of lines of GDScript and how you can think about systems in your game to do the same.Licensed to the public under https://creativecommons.org/licenses/b…
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As the last of the "big 3" engines still lacking an officially-supported FMOD integration plugin, Godot offers a unique working environment for sound designers and composers utilizing FMOD. In this talk, I would like to explore the advantages and disadvantages this presented when making music and SFX as a one-man audio department for the roguelike …
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This talk explores the powerful capabilities and practical challenges of working with Godot’s tilemap system, drawing from real-world experience building an open world game. From optimization techniques that keep large worlds running smoothly to the underutilized Scene Tiles feature, you’ll learn how to leverage tilemaps beyond basic level design. …
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2D games often struggle to match the visual appeal of 3D games, since they can't use common lighting techniques. However, these effects can be created with quite simple shaders, and they perform much better than the 3D counterparts.In this talk, I will share the lighting techniques I have implemented for my game, Blastronaut, including the new 2D r…
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Godot is growing fast, but when it comes to web game development, is it really ready for production? In this talk, I’ll explore the current state of Godot Web, focusing on what works, what breaks, and what’s missing for real-world use.I’ll walk through the actual release of a game I published on CrazyGames, sharing what it took to make it work (cus…
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A talk aimed at non-artists that covers "how to art direct". We will cover basics like lighting, colors and shape language. But also teach how to stylize, what the difference between a moodboard and a reference board is and just general art knowledge that will be helpful for programmers, gamedesigners and leveldesigners.Licensed to the public under…
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www.iotusecase.com #Energiemonitoring #Druckluftüberwachung #Energieeffizienz In Episode 193 des IoT Use Case Podcasts spricht Gastgeberin Ing. Madeleine Mickeleit mit Alwin Jung, IoT Consultant bei achtBytes, dem Corporate Start-up der STEGO-Gruppe. Im Mittelpunkt steht die Frage, wie produzierende Unternehmen ihre Energie- und Druckluftverbräuche…
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Which platform should you ship and when should you branch out? This panel brings together perspectives from web, PC storefronts, consoles, and mobile to compare the main paths and what they typically ask of a Godot project. We’ll talk about assessing platform fit, what “ready for console” really looks like, how challenging different routes can be, …
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We put in a lot of effort to make the cards in Fogpiercer feel and look awesome, the cards need a lot of information that is then also communicated to the player. In the talk I'll show how we went about implementing both 2D and 3D versions of the cards.There's a lot to consider with cards in games, in a way they're a bit like buttons, buttons with …
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See how professional testing fits naturally into Godot. In this fast‑paced live demo, Mike Schulze (creator of GdUnit4) writes and runs tests for gameplay logic and scenes, showcasing fluent assertions, scene runners, and tight editor integration - so you can iterate faster with confidence.You’ll learn practical patterns for keeping projects shippa…
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As Godot gains traction in game development, a critical question remains: can it handle professional, large-scale production? This talk presents a case study from [Epictellers](https://www.epictellers.com/), where 30 developers are building Starfinder - a full-scale RPG. We examine the practical realities of pushing Godot beyond its traditional ind…
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This talk explores the critical role of human-centered research in making game development more accessible and inclusive. In both everyday life and leisure activities, people with impairments, as well as underrepresented groups, often face exclusion—sometimes unintentionally, but with lasting impact. Leading a self-determined life is a fundamental …
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Godot’s video playback remains constrained by the outdated Ogg/Theora codec, limiting quality and integration. My talk introduces “Video Toolkit for Godot” (VTG), an open source extension proposing modern AV1 software decoding with cross-platform support. I’ll discuss VTG’s approach to future hardware acceleration, key design choices, and practical…
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Shipping a good game that no one desires is a sad affair. It's also easy to accidentally make a production too large. I'll share how we avoid this by building many prototypes, evaluating them against real people and then go into an appropriately scoped production, staying happy devs in rough times. Maybe most importantly, i'll share how we validate…
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Whether you're working on a stylized open-world game or a realistic landscape visualization, vegetation will be a major part of your application's graphics. But it's also uniquely tough to create and render: diverse habitats, delicate geometry, complex shading, and unique animation require an entire toolbox of tricks to look good. In this presentat…
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The development of Halls of Torment has taught us many lessons about making commercial games in Godot. In this talk we will take a deep dive into the games' code and share our learnings about project structure, programming patterns, performance profiling, and many other technical topics.With Halls of Torment being our first Godot-based commercial p…
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At DB Fernverkehr, we are running some IT Infrastructure on a large fleet of ICE Trains. In the past, there was only WIFI for the passengers, and many systems were handled as “embedded systems”. Nowadays, more aspects of “modern IT infrastructure” are part of the IT in trains, providing additional services like passenger information.This talk gives…
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Conventional BGP Route-Targets are not large enough for modern large-scale eBGP-only EVPN-VXLAN fabrics. We will look into a new type of Route Target I propose, the "Extended Route Target" based on BGP Large CommunitiesLicensed to the public under http://creativecommons.org/licenses/by/4.0about this event: https://pretalx.com/denog17/talk/JVGJ8S/…
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JetBrains Rider is a great IDE for Godot. But how does it work? In this talk, we'll take a behind the scenes look at how we build the Godot features in Rider. We'll cover some of the challenges we've faced while creating a good user experience for Godot development in C#, GDScript and C++. We'll see how we've made it easy to debug your game, either…
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As the German service provider market slowly consolidates, network engineers and architects will increasingly face the complex challenge of merging service provider networks. This technical talk dives into the intricacies of integrating distinct IP/MPLS network infrastructures, focusing on practical considerations and potential pitfalls. Based on p…
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Many indie developers choose to use retro or low-fi graphics in their games for style, ease of development and nostalgia. Join me in this talk to learn how I have combined low-resolution dithered 3D graphics with modern rendering techniques to come up with colorful, crispy visuals for *Reconfigure*, an upcoming sci-fi FPS-puzzle-adventure.I will co…
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Well, there's always NAT, or NPT. But that's supposed to be the *dark ages* 20th century IPv4 solution. So how do you do it *nicely* in IPv6?The "nicest" possible approach seems to be dst-src routing (aka SADR, aka sourcedest) — this talk summarizes the situation before diving into that solution. You will hopefully come away with an understanding o…
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News from IXPs in GermanyAs introduced 2021 we collect some parameters from all IXPs, which are active in Germany.This talk aggregates the Updates for all the IXPs in a common format and will be presented in a neutral way.Licensed to the public under http://creativecommons.org/licenses/by/4.0about this event: https://pretalx.com/denog17/talk/CMR8MS…
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This talk dives into the cutting-edge developments shaping today's silicon landscape, showcasing the leap to 800Gbps Ethernet and setting the stage for the transition toward 1600Gbps. We’ll spotlight Linear Interface Optics technologies and show how those can reduce the power consumption. To wrap up, we’ll explore the evolution of ZR and ZR+ optics…
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Everyone always mentions that people do not read documentation. This is also the case for us as game developers. So what can we do about that? First, it is important not to force everyone to read pages and pages of documentation. Usually, only programmers and other technical folks go through all the effort of reading up on functionality. So what ab…
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The *Blender Studio* is presenting the creation process and asset pipeline behind *DOGWALK*, a short open source game, centered around incorporating Blender & Godot.Get insight into the planning & game design of our brief 4 month production period, the paper-craft art style that resulted in a distinct low-poly look and our glTF & Blender Asset orie…
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Games can be more than finished products—they can be living classrooms.In this session, Sarah Spiers (Senior Producer of Threadbare, former Development Director at EA, Forbes 30 Under 30) and Will Thompson (open-source developer, Endless Access) will share how collaborative development with Godot can transform game-making into a pathway for new cre…
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In Europe, net neutrality is a principle enshrined in EU law which states that all data on the internet should be treated equally - but what happens when large providers such as Deutsche Telekom systematically violate it with their interconnection practices? The Netzbremse project documents an alarming case: millions of Deutsche Telekom customers a…
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With NIS2, ISO 27001 and requirements of BNetzA raising the bar for security and operational compliance, many internet providers are asking the same question: *How do we meet these requirements without drowning in bureaucracy?*This talk bridges the gap between regulation and real-world implementation. Instead of focusing on theory or checklists, we…
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I would like to present my testing methodology and the results of using TRex to generate "stateful" traffic for the purpose of scale testing CGNAT solutions. The main focus of the test is to determine the actual scale around Juniper's SRX solution.Licensed to the public under http://creativecommons.org/licenses/by/4.0about this event: https://preta…
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Managing bare metal servers has always been quite time-consuming and prone to errors. Manual steps are required to configure the BMC, adjust BIOS settings, and, if necessary, perform firmware updates. If you have many servers to manage, you have to repeat everything on each individual server which likely to cause errors and diverging configurations…
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The defacto standard in network planning is to use Google Earth for dealing with a large collection of kmz and kml files that are provided by partners. Sadly this can quickly introduce spontaneous combustion of your computer or at least of google earth, as the data collection can grow quite quickly and that software as probably never meant to deal …
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The BGP Origin attribute has been around for decades and did not attract much attention. It is simply there, shown either as "?" for "incomplete" or as "i" for IGP.During writing slides for my BGP training I found a large number (868) of prefixes in the global routing table tagged with "e" for EGP. The presentation does not give any answers but sim…
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Do you have any questions about Godot you would like to ask the people at the Godot Foundation?After a short update about the projects we are working on, feel free to ask anything!Licensed to the public under https://creativecommons.org/licenses/by/4.0/about this event: https://pretalx.godotfest.com/godotfest-25/talk/PDLJLM/…
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Welcome to GodotFest 2025 - the first entry of the GodotFest event series! Join us as we kick off two exciting days of talks, workshops, and community connections. We’ll introduce the event, thank our sponsors, and set the stage for an amazing conference celebrating the Godot Engine and its vibrant community.Get ready to dive into technical insight…
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The Internet is not the same everywhere. And in Asia, the world’s most populous region with some of the fastest growing economies, it can be especially complex. Join Telstra to learn about how differently the Internet operates in Asia compared to Europe and North America, how those behaviour are likely to change as the impact of new AI workloads is…
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**Is PPPoE really legacy? Is IPoE really better? And what actually happens when something breaks?**This talk takes a hands-on look at PPPoE and IPoE (DHCPv4/v6) in real ISP environments, based on actual deployments, not just specs. We’ll walk through the key operational differences that show up when things get serious: high availability, failover, …
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As a Junior Engineer, the consumability of a network automation tool can really make or break your experience. Some incredibly smart engineers and developers build amazing tools for specific use cases, but they can be tough to use unless you know all their quirks. This is especially frustrating when you're just starting out. That is why I want to s…
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Blackholing events often have prolonged impacts and typically require manual intervention for recovery. Even a single occurrence is highly disruptive, frequently triggering executive-level escalations. Resolving such incidents demands top-tier expertise and often involves engagement with the vendor’s advanced technical support.To accelerate root ca…
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Diese Revision greifen wir eine Hörerfrage zu Browser-Engine-Diversity auf und ordnen sie gemeinsam ein: Wie steht es um Vielfalt, Governance und Einfluss großer Konzerne auf Blink, WebKit und Gecko? Wie steht es um die Zukunft von Mozilla? Und wir gehen den praktischen Fragen nach – von Marktanteilen über Contribution-Realität bis hin zu Modellen,…
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Embedded Systems stecken heute in nahezu jedem Gerät. Moderne Autos, Spülmaschinen bis hin zu Flugzeugen würden ohne die verbauten Mikrocontroller nicht funktionieren. Doch wie genau entstehen eingebettete Systeme? Wie entwickelt man Software für Mikrocontroller und woher kommt die passende Hardware? Darüber sprechen Jan und Dennis mit Jakob Czekan…
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