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*SOME AUDIO ISSUES* Our Kojima video game odyssey continues as we delve deep into PS2 classic Sons of Liberty. This week, Metal Gear authority Paco Rodriguez tells us how Raiden and Snake were inspired by King Kong and Godzilla, what happens if you look up a white house staffer's skirt and reveals another member of Dead Cell who was discontinued du…
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Hour 3 of Paco's grand retelling of the PS2 game story picks up where we left off last time: with the introduction of the members of Dead Cell. As we push past the veneer of military thriller normality that Kojima's insanity lurks behind, discussions of inter-terrorist cell trysts, gun kata, movie homage, bizarre character design, questionable sexu…
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Our resident Destiny experts, Paco and Alan, discuss their time with Bungie's limited beta version of the yet to be released MMORPG. The two talk our resident Destiny hater, Lee, through the campaign content and PvP sections, elaborating on gameplay, UI and character changes from the 2014 base game. As hardcore fans hold their collective breath for…
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Paco continues to flesh out the story of the second game in the MGS series, revealing more of the behind-the-scenes decisions and influences that shaped the game in the process. Picking up after the events of the PS2 game's tanker prologue, we apologise in advance for getting side-tracked by such diverse nonsense as Scooby Doo's catch phrase, the p…
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Resuming our journey through the video game representations of Hideo Kojima's psychoses, we invite Paco to talk us through the story of the sequel to 1998's Metal Gear Solid. The lovable Spaniard gives us behind-the-scenes nuggets about the game's development, as well as discussing some of the philosophical and thematic choices in the PS2 classic.…
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