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Roll for Trainwreck

Roll for Trainwreck

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We are a group of players that get together once a week for tabletop gaming, recorded as actual plays for your listening pleasure. Staying on the rails is viewed more as a suggestion than an actual rule for us. Mature and Immature content ahead: you have been warned.
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We're back with another zany adventure through messed up time. This time, our group of Timewatch Agents finds themselves smack in the middle of a messed up timeline where there seems to be an entire religion devoted to worshipping...dogs? Tune in to find out how this came about! Dog puns included.Von Roll for Trainwreck
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Join us as we venture into the world of Shadowrun, using a starter campaign titled 'Free Seattle'. Our ragtag group of Shadowrunners is competent, we swear. This time we start by getting the details of our first job, given to us by a Mr Johnson that hails by the name "Romeo". Will it be a task we can handle?…
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We took a week off from our usual games to talk about a topic that's caused no end of confusion and hardships for us (and probably also for many of you) : finding ways to continue our favorite hobby while in this quarantine. We've found a bunch of things that have helped us out, and thought we'd share! Here are some links to some of the things we t…
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Welcome to your first day at Black Hat University, premier college for any aspiring super villain in the making! We'll be following the antics and learnings of a handful of students. All of them are gifted, more than they seem, and ready to cause trouble. Can they follow the bare minimum rules, set down by the villains who came before them, to beco…
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Welcome to part 2 of the module for 'Chariot of the Gods'. Our crew has left our ship, the Montero, and is currently dealing with the Chronus to see if there are survivors or anything to bring back for the company. But with a ship that's been dead for many, many years, is there anything left that's salvageable, or will we only be met with death?…
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Something's gone hinky with the timeline! Things are spiraling out of control, and our ragtag team of Timewatch Agents are the closest in time and space to be able to deal with it. Someone has tracked the anomaly down to coincide with the grand opening of Disneyland. But what could the Happiest Place on Earth possibly be doing to wreck all of time?…
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Welcome to our first foray into the Alien system. We got started before the official rule book was out, so apologies for anything we got wrong or anything that has changed since this play through! We got our hands on the module for 'Chariot of the Gods', along with its pre-generated characters and decided to take it for a spin. But with the company…
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Finally at their destination, the crew of S.A.S.S. dares to enter the abandoned Dronkey factory. After dealing with crazed Taker-killers, bands of slavers, and several types of zombies, will this be a pleasant end to their Taking career, or will they have crazier stories yet to pass along, assuming they survive?…
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We continue on the beginner adventure, finally starting with the actual Championship tournament itself. Our group of samurai will be put through multiple trials, where they must not only show their skills, but also please the judges. Will they succeed in clearing their Gempukku and becoming official samurai, or will they fail and break horribly in …
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In a slight departure from our usual adventures and tangles with Things Man Was Not Meant To Know, a group of Astronauts prepare for what will most likely be their last trip to space and get a new mission. They must escort a pair of civilians up into space to enact repairs on a specialized satellite, as only these two are qualified to do the work r…
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Our group takes a first look into the Legend of the 5 Rings (L5R) system with the beginner game scenario 'Topaz Championship'. The players must head into Crane lands to compete in this tournament, thereby completing their Gempukku. Along the way, they meet a fellow samurai from a minor clan and learn about a mystery the Crane clan would rather keep…
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After the way the last job ended, our group of intrepid Takers decides to head out on a Score of their own choosing. For this, they're on their way to the local hospital in downtown Houston, hoping to find some quality medical supplies or equipment to sell back to the Enclave. With stress levels already running high, can they make it there and back…
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Welcome back to Timewatch! This time the mission has to deal with a series of strange incidents related to the magicians throughout history disappearing only to return later, having been attacked and with no memory of the assault. Can our agents find the culprit and put history back together one agent down?…
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Part 2 of the mission in Alaska! The entire crew is here, split into two teams in an attempt to take the mission on with utilizing the best of everyone's skillsets. There's no way this could backfire, at all... Agents Milton and Turner can be trusted to provide an adequate distraction, right?Von Roll for Trainwreck
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Welcome to Time Watch! Here a delightful group of agents (consisting of a Historian, a Cybernetisist, a Pirate, and a.....caveman?) are sent out on a mission going back through time to the days of the Wild, Wild West! Something strange has happened, altering a rather well-known duel between Hickok and Tutt. Can this rag-tag crew put history back to…
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After the last day at work that left us trusting each other even less, the group is given a new mission from Pete. We'll be heading North..... waaaay North.... to go undercover and 'extract' a woman from an island that may or may not currently be under control of a cult. There's no way this could go wrong.... right?…
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The Taker group S.A.S.S. is back at it again, taking some time to deal with their gallery (and each other) before heading out on the next in this series of unusual jobs. This time the job giver is an even more unusual person than their previous clients, tasking them with finding and bringing in a specific casualty....alive. What other oddities will…
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With most of the group's secrets out on the table now, our Agents must find a way to continue their lives and work. Strangely enough, sharing secrets does not seem to foster much trust. Can the group still work together, or will someone turn on the others? How long until this working group implodes?Von Roll for Trainwreck
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After taking some time to set up an art gallery to display the work of Rocko Morocco, it's time for S.A.S.S. to head out on another job. This time the job giver comes from the Recession, tasking our crew with a simple request: find and finish off my husband. Of course, things are never as simple as they seem out in the Loss...…
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B-4 is now under siege! The group gathers in force once more to deal with the newest threat to face them. With unknown invaders on their way with an unknown agenda, how will this ragtag band of Agents fare? Will they lose another Agent, or will none of them survive? Listen and find out!Von Roll for Trainwreck
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S.A.S.S. picks up a replacement member, then heads off on their second job. This time they're heading to a local library to clear it out. The job comes from Sigma, offered first to this group as a thank you for the kind deed they'd done on their last job. Can they all survive this job, or will they be on the hunt for another new member next time? L…
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The original three Agents get back together after a rough time. Together they must continue the work left undone from the previous day's escapades and start in on some fresh artifact categorization. Whose turn is it to make the worst decision? Will the Lieutenant survive another day? Listen in and find out!…
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People are disappearing in the area of Hourglass, Oregon, and one instance was captured on video and uploaded to the internet. The Agency puts together a group to try and deal with the issue quickly, finding the source of the disappearances and covering up the mess brought on by the video shared to the public. This was recorded as a beta play test …
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Our newly formed Taker group continues the trials of their first job, heading into the aquarium with their goal still in mind. With an additional person to look after, they must make some choices about how to proceed. Will these choices lead them safely to their goal, or into more danger?Von Roll for Trainwreck
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Welcome to E-Motors, a little enclave outside of Houston, Texas in a repurposed tech campus. A group of Takers, calling themselves S.A.S.S (Safe and Secure Solutions) find themselves in need of work. They get a job from someone inside their own enclave, tasking them with retrieving water filters from a nearby aquarium. Will they be able to function…
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Happy holidays everyone! We try our hands at a holiday special, playing a Christmas-themed game of Dread run by Nic! 'Twas the night before Christmas in the Adderson house.... With the naughty family safely abed, what cruel fate is gathering above their heads? Tune in to find out! Hanging out as a guest is David!…
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In what will be our last session with the Lamp Lighters group, we clean up after our misadventures in the strange tavern, before following our sailor on his quest to track down an old foe. This episode was another experiment carried out entirely online, so apologies if the sound is a little weird.Von Roll for Trainwreck
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We carry on, this time venturing into the Crypt. We get a chance to deal with the combat mechanics, and we find new ways to get in each others' way. Are we heroes, going to enact a rescue? Tomb raiders just looking for loot? Tune in to find out! This episode was another experiment carried out entirely online, so apologies if the sound is a little w…
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For this episode we recorded our creation of characters for a system that's brand new to us: Torch Bearer. We also spend some time looking at the mechanics of the system to prepare us for our first session. We also attempt to play this with our group entirely online, so apologies if the sound quality isn't the best!…
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