"Artificial Intelligence Anywhere" - это подкаст, в котором Витя Шеленченко и Лёша Картынник aka АйТиБорода разбирают новости из мира нейросетей и искусственного интеллекта. Выходим раз в две недели при поддержке Anywhere Club.
…
continue reading
Hosted by Will Shoki, the Africa Is a Country Podcast is a weekly destination for analysis of current events, culture, and sports on the African continent and its diaspora, from the left.
…
continue reading
A series of in-depth conversations between video game makers on the business and craft of interactive entertainment, exploring the core tenants of D.I.C.E. (Design. Innovate. Communicate. Entertain.)
…
continue reading
Podcast by AIA Georgia
…
continue reading
This is a podcast channel dedicated to the Art Institute of Atlanta's audio department.
…
continue reading
"Aiatark" on iga-pühapäevahommikune saade hobiaednikele ja kõigile loodusest huvitatuile. Saade annab nõu koduaias toimetamiseks, kutsub talviti aialinde loendama ja botaanikaaedadesse näitustele. Lisaks õpetab taimehaigusi ja -kahjureid tõrjuma, puid-põõsaid pügama, aiapäevikut pidama ja tutvustab maheaianduse põhimõtteid. Saates saavad sõna nii Maaülikooli teadurid, tegev- ja hobiaednikud kui kaunimate aedade konkursi korraldajad. Saatejuht ja toimetaja on Kaja Kärner.Pühapäeviti kell 9.05.
…
continue reading
Student-athletes at Mizzou growing in their relationship with Jesus to reflect His love through their sport and to all people.
…
continue reading
This is a casual sit down conversation featuring an architect who provides an inside look into practice.
…
continue reading
Ai Aliens Unveiled • The Word...pulls the veil back on artificial intelligence and aliens. As the veil lifts, so does our understanding. What’s the Word? Bible. Who’s the Word? Jesus! keni.com
…
continue reading
Welcome to the AIAS Podcasts--your free downloadable broadcast of opinions, news and ideas from the American Institute of Architecture Students. This podcast series is geared for design students, professionals and those interested in discussions, opinions and ideas of architects and other design professionals who are at the vanguard of the profession. Since 1956, the American Institute of Architecture Students has been the official voice of students tin architecture. The association helps to ...
…
continue reading
1
GitHub Universe, новый Claude, Computer Use и SearchGPT / Выпуск без воды / AIA Podcast #46
1:56:19
1:56:19
Später Spielen
Später Spielen
Listen
Gefällt mir
Geliked
1:56:19
👉 Generative AI for managers: https://aw.club/global/en/courses/gen-ai-for-managers 👉 Kotlin page: https://aw.club/global/en/kotlin-materials 👉 Code Review: https://aw.club/global/en/courses/engx-code-review 👉 Наш каталог: https://awclub.github.io 👉 Наш чатик в ТГ: https://t.me/aiapodcast Сегодня вы узнаете про новые макбуки и Apple Intelligence в …
…
continue reading
1
From Quake to Space Marines with Saber's Tim Willits
1:30:02
1:30:02
Später Spielen
Später Spielen
Listen
Gefällt mir
Geliked
1:30:02
This episode is supported by Xsolla Adam Orth chats with Tim Willits, Chief Creative Officer at Saber Interactive. Together they discuss Tim's long tenure at id Software and his work on the Quake series; why after 23 years he decided to leave and join Saber; the development of Warhammer 40,000: Space Marine 2; the importance of "finding the fun" ea…
…
continue reading
1
Marvel Games Executive Producer, Eric Monacelli
1:50:49
1:50:49
Später Spielen
Später Spielen
Listen
Gefällt mir
Geliked
1:50:49
This episode is supported by Xsolla Trent Kusters chats with Eric Monacelli, an executive producer at Marvel Games. Together they discuss his career working on the marketing and community side of some of gaming's biggest franchises including Bioshock, The Last of Us, and Call of Duty; the process of how development studios come to work with Marvel …
…
continue reading
1
What is free and fair?
1:22:24
1:22:24
Später Spielen
Später Spielen
Listen
Gefällt mir
Geliked
1:22:24
In an unprecedented election year, more voters than ever in recorded history will have headed to the polls by the end of 2024—in at least 64 countries, with over half of the world’s population involved. In the last six months alone, pivotal elections have occurred in India, South Africa, Mexico, the UK, France, and the European Parliament. In two w…
…
continue reading
1
Finding Creativity within Constraint with Composer Jon Everist
1:49:17
1:49:17
Später Spielen
Später Spielen
Listen
Gefällt mir
Geliked
1:49:17
This episode is supported by Xsolla Austin Wintory chats with composer Jon Everist. Together this discuss how he transitioned from a career path in economics to composing music; his work with Harebrained Schemes across their library of games and his most recent contributions on Star Wars Outlaws; and how the concept of constraint can lead to creati…
…
continue reading
1
Adobe и Tesla показывают будущее / OpenAI vs Open AI и неэтичные переписки / AIA Podcast #45
2:26:51
2:26:51
Später Spielen
Später Spielen
Listen
Gefällt mir
Geliked
2:26:51
👉 Generative AI for managers: https://aw.club/global/en/courses/gen-ai-for-managers 👉 Kotlin page: https://aw.club/global/en/kotlin-materials 👉 Code Review: https://aw.club/global/en/courses/engx-code-review 👉 Prompt Engineering Foundations: https://epa.ms/ZQNYn 👉 Наш каталог: https://awclub.github.io 👉 Наш чатик в ТГ: https://t.me/aiapodcast Сегод…
…
continue reading
1
Scoring the Witcher and Beyond with Composer Mikolai Stroinski
1:14:23
1:14:23
Später Spielen
Später Spielen
Listen
Gefällt mir
Geliked
1:14:23
This episode is supported by Xsolla Austin Wintory chats with award winning composer Mikolai Stroinski. Together they discuss his extensive work on the Witcher franchise for CD PROJEKT RED; his work on various projects both in and outside of games; the various influences that helped him score games across different genres; how his work on TV and fi…
…
continue reading
Despite being one of the world's major crude oil producers, Nigeria has depended for decades on imports of refined petroleum products to meet its domestic energy needs. While Nigeria exports “Bonny Light,” a variant of “Light sweet crude oil” considered more desirable due to its low sulfur content, the refined petroleum Nigeria imports from Europe …
…
continue reading
1
Talking Southeast Asian Game Dev with Kris Antoni, Toge Productions
1:19:54
1:19:54
Später Spielen
Später Spielen
Listen
Gefällt mir
Geliked
1:19:54
This episode is supported by Xsolla Xbox's Jun Shen Chia chats with Kris Antoni, Founder of Toge Productions. Together they discuss the history of Toge including the release and reception of their hit indie game, Coffee Talk; what's next for the studio; the burgeoning development scene in Southeast Asia; and how Toge is working with studios in the …
…
continue reading
1
Впечатления от Canvas и Advanced Voice Mode / Llama 3.2 и шпионские очки / AIA Podcast #44
3:05:09
3:05:09
Später Spielen
Später Spielen
Listen
Gefällt mir
Geliked
3:05:09
👉 EngX Clean Code: https://aw.club/global/en/courses/clean-code 👉 AI-supported software engineering: https://epa.ms/106cIb 👉 Prompt Engineering Foundations: https://epa.ms/ZQNYn 👉 AI Supported testing: https://epa.ms/1DjKEP 👉 Наш каталог: https://awclub.github.io/ 👉 Наш чатик в ТГ: https://t.me/aiapodcast Сегодня делимся впечатлениями про ChatGPT C…
…
continue reading
1
Writing for Live Service Games with Destiny 2 Narrative Director, Alison Lührs
1:05:17
1:05:17
Später Spielen
Später Spielen
Listen
Gefällt mir
Geliked
1:05:17
This episode is supported by Xsolla Alexa Ray Corriea chats with Alison Lührs, Narrative Director on Bungie's Destiny 2. Together they discuss her approach to writing for fantasy in the Dungeons & Dragons universe and now sci-fi for Destiny 2; the unique aspects of writing for live service games; how to start projects effectively; and how theater a…
…
continue reading
1
Navigating the Business of Indie Games with Dan Adelman
3:02:36
3:02:36
Später Spielen
Später Spielen
Listen
Gefällt mir
Geliked
3:02:36
This episode is supported by Xsolla Trent Kusters chats with indie gaming business guru, Dan Adelman. Together they discuss his time at Xbox and Nintendo helping to start their digital content marketplaces; transitioning to working independently with game developers to help them launch and market their games; how he decides which developers and pro…
…
continue reading
1
o1, o1, o1, o1, o1, o1 / Apple ничего не показала / Последний Экзамен Человечества / AIA Podcast #43
2:29:26
2:29:26
Später Spielen
Später Spielen
Listen
Gefällt mir
Geliked
2:29:26
👉 Докфильм про Kotlin: https://youtu.be/E8CtE7qTb-Q 👉 AI-supported software engineering: https://epa.ms/106cIb 👉 Prompt Engineering Foundations: https://epa.ms/ZQNYn 👉 AI Supported testing: https://epa.ms/1DjKEP 👉 Наш каталог: https://awclub.github.io/ 👉 Наш чатик в ТГ: https://t.me/aiapodcast Сегодня говорим много про новые модели от OpenAI o1-pre…
…
continue reading
On September 7, 2024, Algeria’s incumbent president, Abdelmadjid Tebboune, was re-elected for a second five-year presidential term with 94.65 percent of the vote. Tebboune came into power in 2019, replacing Abdelaziz Bouteflika, who ruled the country for 20 years and planned on running for a fifth term until widespread protests for radical change e…
…
continue reading
1
From Portal to Counter-Strike 2 with Valve Composer Mike Morasky
2:01:35
2:01:35
Später Spielen
Später Spielen
Listen
Gefällt mir
Geliked
2:01:35
This episode is supported by Xsolla Austin Wintory chats with longtime Valve composer and music designer, Mike Morasky. Together they discuss how he started his career outside of music in the visual effects industry working on film series such as The Matrix and The Lord of the Rings; how he found himself pursuing music and then joining Valve; and h…
…
continue reading
1
Generating Human Stories with RimWorld Creator, Tynan Sylvester
2:05:26
2:05:26
Später Spielen
Später Spielen
Listen
Gefällt mir
Geliked
2:05:26
This episode is supported by Xsolla Trent Kusters chats with Tynan Sylvester, creator of RimWorld and author of Designing Games: A Guide to Engineering Experiences. Together they discuss his ideas around development concepts and processes; how crystalizing those ideas in book form led to the creation of RimWorld; his ideas around core systems and h…
…
continue reading
1
Суцкервер получает миллиард, а Grok-2 всех удивляет / NEO Beta и ИИ-цивилизация / AIA Podcast #41
2:43:16
2:43:16
Später Spielen
Später Spielen
Listen
Gefällt mir
Geliked
2:43:16
👉 Наш каталог: https://awclub.github.io/ 👉 Наш чатик в ТГ: https://t.me/aiapodcast 👉 AI-supported software engineering: https://epa.ms/106cIb 👉 Prompt Engineering Foundations: https://epa.ms/ZQNYn 👉 AI Supported testing: https://epa.ms/1DjKEP Сегодня говорим про миллиард для Суцкевера, хайп вокруг Cursor, самосознание у Claude, ИИ-цивилизацию в Min…
…
continue reading
1
From Nintendo's Snipperclips to Crow Country with Adam & Tom Vian
1:57:22
1:57:22
Später Spielen
Später Spielen
Listen
Gefällt mir
Geliked
1:57:22
This episode is supported by Xsolla Trent Kusters chats with brothers and co-founders of SFB Games, Adam & Tom Vian. Together they discuss how they began creating games in the early days of Flash and Newgrounds; transitioning to console development and working with Nintendo on the multi D.I.C.E. Award winning Snipperclips; the inspirations and deve…
…
continue reading
1
Creating a Soulslike Under the Sea with Another Crab's Treasure
57:14
57:14
Später Spielen
Später Spielen
Listen
Gefällt mir
Geliked
57:14
This episode is supported by Xsolla Greg Rice chats with Aggro Crab developers Nick Kaman and Caelan Pollock about their recently released undersea soulslike, Another Crab's Treasure. Together they discuss how the team got started as a game design club in college; their first commercial project in Going Under; the early ideas that led to Another Cr…
…
continue reading
1
Новинки Google, Apple и xAI / Загруженный интеллект, AGI, любовь и роботы / AIA Podcast #40
2:58:16
2:58:16
Später Spielen
Später Spielen
Listen
Gefällt mir
Geliked
2:58:16
👉 Наш каталог: https://awclub.github.io/ 👉 Наш чатик в ТГ: https://t.me/aiapodcast 👉 AI-supported software engineering: https://epa.ms/106cIb 👉 Prompt Engineering Foundations: https://epa.ms/ZQNYn 👉 AI Supported testing: https://epa.ms/1DjKEP Сегодня говорим про новинки от Гугла на конфе Myde by Google, делимся впечатлениями от Gemini Live и Apple …
…
continue reading
1
Arranger: A Role-Puzzling Adventure with David Hellman, Nico Recabarren, and Nick Suttner
1:15:55
1:15:55
Später Spielen
Später Spielen
Listen
Gefällt mir
Geliked
1:15:55
This episode is supported by Xsolla Greg Rice chats with David Hellman, Nico Recabarren, and Nick Suttner of Furniture & Mattress, about their debut title as a studio, Arranger: A Role-Puzzling Adventure. Together they discuss how the team got together; the ground rules they established for the puzzle designs; decisions around scope; and how they b…
…
continue reading
1
Little Kitty, Big City with Matt Wood & Micah Breitweiser
1:37:07
1:37:07
Später Spielen
Später Spielen
Listen
Gefällt mir
Geliked
1:37:07
This episode is supported by: Xsolla Adam Orth chats with Matt Wood and Micah Breitweiser from Double Dagger Studio about their first tile as a studio, Little Kitty, Big City. Together they discuss how Little Kitty, Big City began as a teaching opportunity for Matt's children; the iterative nature of development and having malleable design pillars;…
…
continue reading
1
OpenAI теряет основателей, а Gemini утирает всем нос / FLUX.1 - новый Midjourney / AIA Podcast #39
1:44:49
1:44:49
Später Spielen
Später Spielen
Listen
Gefällt mir
Geliked
1:44:49
👉 Наш чатик в ТГ: https://t.me/aiapodcast 👉 AI-supported software engineering: https://epa.ms/106cIb 👉 Prompt Engineering Foundations: https://epa.ms/ZQNYn 👉 AI Supported testing: https://aw.club/global/en/courses/ai-supported-testing Сегодня обсуждаем изменения к OpenAI, новинки от Google и DeepMind, смотрим на FLUX.1 и Midjourney 6.1, радуемся за…
…
continue reading
1
Sustainable Game Development with Xalavier Nelson Jr.
1:14:31
1:14:31
Später Spielen
Später Spielen
Listen
Gefällt mir
Geliked
1:14:31
Trent Kusters chats with Xalavier Nelson Jr., the studio head, writer, and creative director of titles such as El Paso Elsewhere, Space Warlord Orgran Trading Simulator, Clickolding, and the upcoming I Am Your Beast. Together they discuss Xalavier's ideas around sustainable game development such as the importance of prioritizing shipping projects o…
…
continue reading
1
Writers and Script Lock Podcast Hosts, Nick and Max Folkman
1:16:59
1:16:59
Später Spielen
Später Spielen
Listen
Gefällt mir
Geliked
1:16:59
Alexa Ray Corriea chats with Max and Nick Folkman. Nick is a writer at Insomniac Games and Max a writer at Riot Games who together also host the Script Lock podcast where they chat to fellow game writers. Together they discuss their ideas around writing for games; what it takes to get into the games industry; how to write for live service games ver…
…
continue reading
1
Мощнее некуда!!: Llama 3.1, Mistral Large 2, GPT-4o mini и SearchGPT / AIA Podcast #38
2:31:35
2:31:35
Später Spielen
Später Spielen
Listen
Gefällt mir
Geliked
2:31:35
👉 Наш чатик в ТГ: https://t.me/aiapodcast 👉 Курс от наших друганов "AI-supported software engineering": https://epa.ms/106cIb 👉 Курс от наших друганов "Prompt Engineering Foundations": https://epa.ms/ZQNYn 👉 GenAI adoption program for engineering teams: https://epa.ms/gci6p 👉 EngX HI: Navigating Team Dynamics: https://epa.ms/fUGYl Самый мощный и ре…
…
continue reading
1
Creating Diverse Characters in Video Games with Jaclyn Seto and Christal Rose Hazelton
1:17:35
1:17:35
Später Spielen
Später Spielen
Listen
Gefällt mir
Geliked
1:17:35
Alexa Ray Corriea chats with writers Christal Rose Hazelton and Jaclyn Seto. Together they discuss the process and nuance of creating characters; the differences between creating for traditional narrative titles versus live service games; the importance of having a diverse group of voices in the writer's room; what it's like to work with a large de…
…
continue reading
1
Making Animal Well as a Solo Game Developer with Billy Basso
3:44:49
3:44:49
Später Spielen
Später Spielen
Listen
Gefällt mir
Geliked
3:44:49
Trent Kusters chats with Billy Basso about his solo-developed debut title, Animal Well. Together they discuss how the ideas and development of Animal Well first began; how he was able to work as a solo developer and the tools he created to help him along the way; how he went about designs the game's countless puzzles and animals; when he recognized…
…
continue reading
1
Взлом OpenAI и пузырь вокруг AI / Автономные заводы и заменитель ChatGPT из Китая / AIA Podcast #37
2:04:27
2:04:27
Später Spielen
Später Spielen
Listen
Gefällt mir
Geliked
2:04:27
👉 Наш чатик в ТГ: https://t.me/aiapodcast 👉 Курс от наших друганов "AI-supported software engineering": https://epa.ms/106cIb 👉 Курс от наших друганов "Prompt Engineering Foundations": https://epa.ms/ZQNYn 👉 GenAI adoption program for engineering teams: https://epa.ms/gci6p 👉 EngX HI: Navigating Team Dynamics: https://epa.ms/fUGYl Сегодня будет мно…
…
continue reading
1
Harold Halibut with Slow Bros' Onat Hekimoglu & Ole Tillmann
1:32:12
1:32:12
Später Spielen
Später Spielen
Listen
Gefällt mir
Geliked
1:32:12
Trent Kusters chats with Onat Hekimoglu and Ole Tillmann from Slow Bros. Together they discuss the 14 year journey of their debut title, Harold Halibut; the history of the Slow Bros and how they went from college friends to a full-time game studio; the homemade photogrammetry technology they created to craft the stop-motion inspired look; and what …
…
continue reading
1
France? Nothing good comes of it
55:51
55:51
Später Spielen
Später Spielen
Listen
Gefällt mir
Geliked
55:51
On July 7, France heads to the polls in the second round of a legislative election widely viewed as a referendum on the country's future. The results of the first round boasted a strong showing for the far-right party, Rassemblement National (National Rally), which won 33% of the popular vote. The leftist alliance, Nouveau Front Populaire (New Popu…
…
continue reading
1
Episode Re-release: Hades with Supergiant Games' Amir Rao and Greg Kasavin
1:16:16
1:16:16
Später Spielen
Später Spielen
Listen
Gefällt mir
Geliked
1:16:16
We're on a break from new content this week, but check out one of our past episodes with Supergiant Games' Amir Rao and Greg Kasavin! Originally released in Dec 20, 2020, Amir and Greg sit down with Ted Price to discuss creating Hades, and how launching in early access helped during development, the difficult task of tuning the complex game systems…
…
continue reading