Retro Hour Retro Gaming öffentlich
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In this episode, we sit down with Adrian Stephens, the legendary developer behind the Mega Drive cult classic Comix Zone. Adrian takes us on a fascinating journey through his career, starting with early experiments on the BBC Micro, his chart-topping Killer Gorilla, and his work with Superior Software and Micro Power. Plus, hear about his move to 3…
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In this episode, we sit down with Jon Bøhmer, the visionary behind Scala, the groundbreaking multimedia software for the Commodore Amiga. Jon shares his early experiences with computers, the inspiration behind creating dynamic information displays, and the journey from a small startup to a global influence in digital signage. We delve into the tech…
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This week, we’re joined by Chris Long, a former programmer at Core Design, to uncover the fascinating stories behind some of the studio’s most iconic titles. From his early days creating the quirky Merv The Merciless for Probe Software, to the smash-hit Chuck Rock and its sequel, Chris gives us an insider’s view into the creativity and chaos of Cor…
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This week, we’re joined by Kevin Kilstrom formerly of Monolith Productions, the masterminds behind the iconic 90s horror FPS Blood. Kevin reveals how Blood pushed boundaries with its over-the-top gore, dark humour, and multiplayer BloodBath mode, as well as sharing behind-the-scenes stories from working on the project. Plus, we get a glimpse into h…
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In this week’s episode, we sit down with Chris Blok, the co-owner of Amsterdam’s legendary Blast Galaxy and Europe’s largest arcade importer. Chris takes us on an incredible journey through his life as an arcade enthusiast, from his earliest gaming experiences in the Netherlands to witnessing the boom and decline of arcades. We discuss everything f…
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This week we're joined by Tara Hernandez, former manager of Netscape Navigator development, as she takes us inside the legendary 90s browser wars. Tara shares her experiences working at the cutting edge of Internet technology, from joining Netscape in 1995, to the heated competition with Microsoft's Internet Explorer, and the iconic decision to ope…
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This week we chat with legendary composer and game designer Matt Furniss, delving into his role in creating football platformer Soccer Kid! Not only did Matt compose the game's unforgettable soundtrack, but he was also one of the key designers behind this classic. We explore the creative process that went into blending sports and platforming, how S…
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This week, we chat with the amazing Dan Cermak, whose remarkable career has spanned key roles at Strategic Simulations Inc., Westwood Studios, and Volition. Dan takes us through his early days as a self-taught programmer, his love for military history, and the challenges of developing iconic strategy games like Silent Hunter for the C64 and other c…
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This week, we’re honoured to welcome Mark Cale, founder and CEO of System 3, one of the longest-running British software houses. Mark takes us back to the early days of the UK gaming scene, revealing how System 3 pushed the technical limits of classic platforms like the Commodore 64 with hits like International Karate and The Last Ninja, which is b…
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This week, we catch up with Jason Bradbury, long-time host of The Gadget Show and self-confessed retro tech lover. We reflect on 20 years of The Gadget Show and how the industry has changed in that time, his love for cassette tapes, gadgets that should have changed the world—but didn’t, and we hear all about his latest project, Ctrl A.I Delete, a t…
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This week, we catch up with one of the most influential video game music composers of all time, Chris Huelsbeck! Chris takes us back to his early days with the Commodore 64 and Amiga, his groundbreaking work on classic games like Turrican, The Great Giana Sisters, and R-Type, and his innovative techniques that pushed the boundaries of game audio. R…
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This week, we bring you an all star panel with legends from Rare Ltd and Core Design! Hear first-hand accounts from Heather Stevens, Kev Bayliss, Chris Marlow, and Paul Machacek as they reveal how the industry transitioned from 2D to 3D graphics and worlds in the mid 90s, resulting in classics like Tomb Raider and Golden Eye 007 for the PlayStation…
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We catch up with Jason Lindsey, better known as 'Metal Jesus Rocks' – a YouTube sensation and former Sierra On-Line employee. We hear about his recent reunion with the legendary Sierra team, reminiscing about the glory days of one of the most iconic companies in PC gaming history. Jason shares behind-the-scenes stories from his time at Sierra, from…
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This week, we’re honoured to be joined by the legendary Japanese composer Yoko Shimomura, the musical genius behind some of the most iconic video game soundtracks of all time including Street Fighter II, and the enchanting melodies of Kingdom Hearts. We explore her incredible career and the creative process behind these timeless scores. Recorded li…
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In this episode, we sit down with the Peter Scott, a developer who has left his mark on some of the most intriguing projects in gaming history. From his early days coding on the VIC-20 and BBC Micro to his groundbreaking work at TierTex and Psygnosis. We hear the story behind the cancelled Waterworld game for the 3DO and PlayStation, and the impact…
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This week, we welcome the awesome Kim Justice back to the podcast, as she reveals her latest passion project – Arcade Decades: 80s Edition. Known for her love of the Amiga, Kim also has a deep-rooted passion for the 80s arcade scene, which many argue was the golden age of gaming. In this episode, Kim takes us on a nostalgic journey through her new …
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This week on the podcast, we chat with John Szczepaniak, author of ‘The Untold History of Japanese Game Developers.’ John shares his journey documenting previously untold these stories, interviewing legends like Ryuichi Nishizawa and Kouichi Yotsui. And some insights from developers behind classics like Streets of Rage 2, Illusion of Gaia, and Meta…
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This week, we're joined by Andy Hertzfeld, a key figure behind the creation of the original Apple Macintosh. He shares fascinating insights into the team dynamics, the impact of Steve Jobs' infamous "reality distortion field," and the story behind Apple's iconic 1984 Super Bowl commercial. We also delve into his post-Apple ventures, including co-fo…
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In this week's episode, we chat to the legendary Mike Wilson, the business mind behind id Software's biggest titles like Doom and Quake. From his early days revolutionising multiplayer gaming with DWANGO to founding iconic companies like Ion Storm, Gathering of Developers, and Devolver Digital, Mike shares insider stories and reveals the secrets be…
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This week, we chat with Bart van den Akker, the man behind one of Europe’s largest retro computer collections at The HomeComputerMuseum in the Netherlands. Learn about the unique features and challenges of maintaining and restoring vintage machines, including the day when a 6-meter truck delivered the world's largest PC-Games collection. Bart share…
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This week we sit down with industry legends Mark Webley and Gary Carr! From Gary's start at Palace Software working on the classic Barbarian, to Mark's entry into Bullfrog, working on classics like Syndicate, Theme Park and Theme Hospital. Plus, how they continued this legacy with the making of Two Point Hospital and Two Point Campus. Contents: 00:…
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This week we’re joined by fellow podcaster, author, and huge Amiga fan, Paul Driscoll, AKA The Drisk. Paul is the host of the RGDS podcast and the author of several incredible free books on retro gaming. We chat about his new book, "Amiga Top 50 Games: Book One - 50 to 26". We explore what made the Amiga such a standout machine, relive classic game…
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This week, we chat to Darlene Lacey, a trailblazer in game design and narrative development. Starting with her early experiences in arcades and her passion for story writing, Darlene shares her fascinating journey into the world of Advanced Microcomputer Systems. Learn about her pivotal role in the creation of iconic games like Dragon's Lair and Sp…
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This week, we hear the fascinating career of Ian Oliver as he shares insider stories from founding Real Time Games Software, including the development of the groundbreaking Carrier Command and creating development systems for Sega. From the humble beginnings of 3D Tank Duel on the ZX Spectrum to navigating the complexities of the Sega Dreamcast era…
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This week, we chat with Randell Jesup, former Senior Software Engineer at Commodore Amiga Inc. From his pioneering work with 80's online gaming platform PlayNET and the revolutionary Amiga OS. Discover how PlayNET evolved into Quantum Link and AOL, the challenges of developing high-performance drivers, and the innovative spirit that drove Amiga's s…
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