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The Infinite Clam: Part Three The heroes fend off a curious lionfish while getting their bearings within a curious bivalve. A slapdash infiltration brings them face-to-face with the Super Captain. We all love the Super Captain! Additional music in this episode: "Techno Beat" by Kafokafo https://freesound.org/people/kafokafo/; and "Rust Colony" by R…
 
The Infinite Clam: Part One The newly employed crew of the Coriolis take on their first official job with the Bluespan Brokerage. Devo confronts his past as he crosses paths with the leaders of the Benevolent Parish. Additional music in this episode: "Comic 6" by Phantastonia http://www.hörspiel-werkstatt.de/…
 
Our heroes take their new ship to a VERY familiar aftermarket vendor, tacking on a few much-needed improvements. We spend a bit of time talking character classes, and finally come up with a name for the crew's new vessel! Join us for the start of a new adventure in the undersea metropolis of Founders’ Wake! For more info on this new setting, give a…
 
The Gallery Job: Part Five Our three intrepid Etherseafarers have survived their first gig, though, boy howdy, it was a close one. With Lux in hand, they go shopping for a gently used ship to call home. Join us for the start of a new adventure in the undersea metropolis of Founders’ Wake! For more info on this new setting, give a listen to our Prol…
 
The Gallery Job: Part Four As one crisis interrupts another, the Dreams of Deborah's plucky crew must weigh their priorities. A Brinarr precariously teeters on the brink of death. From now through the end of September, we’re posting episodes weekly, starting with this episode, right here, today! Join us for the start of a new adventure in the under…
 
The Gallery Job: Part Three A brief diversion during their first undersea voyage has proven to be far more arduous (and far more dangerous) than our heroes initially expected. A race for the prize breaks out with a new, well-armed competitor. Join us for the start of a new adventure in the undersea metropolis of Founders’ Wake! For more info on thi…
 
The Gallery Job: Part Two Three prospective contractors for the Bluespan Brokerage embark on their first, questionable voyage in the waters surrounding Founder’s Wake. A lucrative, outrageously spicy opportunity presents itself along the way. Join us for the start of a new adventure in the undersea metropolis of Founders’ Wake! For more info on thi…
 
The Gallery Job: Part One A Finner, an Orator, and a Brinarr walk into a bar. Well, first they walk into a job interview, and it doesn’t go so great, so THEN they walk into a bar. Join us for the start of a new adventure in the undersea metropolis of Founders’ Wake! For more info on this new setting, give a listen to our Prologue mini-series (or ou…
 
Didn’t have time for all five episodes of our world-building miniseries for the next TAZ campaign? Fear not: This extremely abridged version has everything you need to know about the city of Founders’ Wake, and the magically irradiated ocean that surrounds it. Get caught up now — the adventure begins in earnest next week! For our Prologue, we playe…
 
Winter arrives. The shoreside community begins the arduous process of migrating to their new undersea home. A suspiciously dormant kingdom plays its final, cataclysmic hand. Our Prologue draws to a close. Join us as we build our next campaign while playing The Quiet Year, a brilliant mapmaking game designed and written by Avery Alder. Learn more ab…
 
New dangers loom over the shoreside community as the rest of the mortal world retreats from the storm. Join us as we build our next campaign while playing The Quiet Year, a brilliant mapmaking game designed and written by Avery Alder. Learn more about The Quiet Year and purchase it for yourself here: https://buriedwithoutceremony.com/the-quiet-year…
 
The shoreside community stands divided over their priorities as the storm looms ever closer. Join us as we build our next campaign while playing The Quiet Year, a brilliant mapmaking game designed and written by Avery Alder. Learn more about The Quiet Year and purchase it for yourself here: https://buriedwithoutceremony.com/the-quiet-year See the m…
 
Forgotten relics from the past are unearthed and put to use as the shoreside community continues plotting their undersea departure. Join us as we build our next campaign while playing The Quiet Year, a brilliant mapmaking game designed and written by Avery Alder. Learn more about The Quiet Year and purchase it for yourself here: https://buriedwitho…
 
Travelers from four war-torn kingdoms congregate at the edge of a fearsome storm, following a divine invitation emanating from deep within the Ethersea. Join us as we build our next campaign while playing The Quiet Year, a brilliant mapmaking game designed and written by Avery Alder. Learn more about The Quiet Year and purchase it for yourself here…
 
We’re answering some questions about The Adventure Zone: Graduation, both listener questions and questions we had for each other. We also talk a little bit about the next season and how we’re changing things up in terms of world-building. The game we will be playing as the opener to the next season is The Quiet Year, designed by Avery Alder. You ca…
 
The Thundermen race to stop the machinations of the gods. But first, they have to make it past an army of demons and settle some unfinished business. Luckily, they have help. A lot of help. A paradox is solved. A wrong is righted. A resignation is accepted. It is the beginning of the end.Von The McElroys
 
We didn’t get to record at our usual time due to weather and power outages, so in lieu of a regular episode this week, we dug into the archives and found TAZ: Just Us, a live show Travis GM'd in 2019 in Atlanta! For this show we played SuperNormal (designed by Ursidice), and our crew of super heroes attended just your average, every day company pic…
 
Having more or less made it to the Archives, it's time for the Thundermen to get down to business. It's a simple job: do something to the filing cabinets/contracts and then get out! That said, what kind of heist would it be without a few hiccups? It's great when friends show up to the party, isn't it?…
 
It's the day of the show y'all. The planning is done, and now it's time to move. The Thundermen are (more or less) ready to infiltrate the Heroic Oversight Guild and wreak havoc on their records. Thankfully, they have their very special trash can. Time to answer the eternal question: should we start this party right, or start this party quickly?…
 
Has this ever happened to you? You're in the middle of planning a heist when who should show up, but your mortal enemy? Then, one of your friends has confidence issues in the bathroom? And your other buddy is hiding in your pocket as a mouse? Sure, we've all be there! Pockets gets ripped. Hairs get cut. Water gets made.…
 
Upon arriving at the Drip n' Sip, the Thundermen have to deal with a very chilly reception. Then, it's time to get high in the HOG. The boys waste no time before slipping a crab and angering a friend. Sometimes, the facts you find were not the facts you were looking for.Von The McElroys
 
In lieu of a regular episode this week, we've got something truly buckwild (and almost timely) for you: A live, extra scary Halloween installment of The Adventure Zone: Amnesty! Join Duck, Aubrey and Ned as they muster all the courage they can as they enter Kepler's most perilous hunting grounds: Dave's Dehumidifier Depot!…
 
Fitzroy, Argo and Rainer rush to save the captive students from a pack of hellhounds. Is help on the way? Things look grim, luckily some accessories brighten up everyone's day. Then, the Thundermen meet a new advisor. Five questions need answered. A mind is poisoned. A painful transformation.Von The McElroys
 
This is not an episode of The Adventure Zone! We’ve got a quick trailer for The Besties, a gaming podcast featuring Justin, Griffin, and their pals (and Polygon co-founders) Chris Plante and Russ Frushtick. They’ve been doing the show for a while, but relaunched this year as a Spotify Original! You can listen and follow the show for free at Besties…
 
Training has been going smoothly for the Thundermen. Plus, Sabour has some new and important information for them about Gray! Seems like everything is going... oh, spoke too soon! Friends become enemies. Enemies remain enemies. On top of all that, a surprise visit!Von The McElroys
 
It's hard to maintain order in the court when a Demon Prince disrupts proceedings. Everyone knows that. The Thundermen have to deal with the uninvited guest and then things just get worse. Like, WAY WORSE. A perilous journey is executed. A new plan is hatched. A cat eats more jerky.Von The McElroys
 
The Thundermen have been brought before an Unbroken Chain tribunal. They need to prove that they are worthy of membership or they will lose the chance to win the group's help in the upcoming war. Winning them over might be tricky, especially since the head of the tribunal is Argo's nemesis! You know what they say: If at first you don't succeed, try…
 
Thunderman, LLC continue their war efforts. After a tense run-in with the Commodore, Argo spills the beans. Then, he spills the beans about spilling the beans. The Unbroken Chain higher ups are not pleased. The boys also make contact with Rainer in hopes of winning her dad, The Undying Lord, to their cause. To top it all off, it seems the boys have…
 
A new day is dawning and it's time for Thunderman, LLC. to get down to business. The boys set out to interview some potential candidates for associate positions, but not before seeking to acquire some new assets. Fitzroy makes a spectacle(s). The Firbolg hits the books. Argo is surprised by a familiar face.…
 
The Thundermen have escaped the demons and have flown to safety on the backs of their equine friends. Time for a rest and a briefing from a new ally. Seems that a rescue is in order. Stealth mode engaged! The Unknown Forest is no longer safe. The fellas have been lied to. War is on the horizon.Von The McElroys
 
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